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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 02 7:25 pm)



Subject: Jessie's Poser 6 BIG dissapointment


westcat ( ) posted Mon, 02 May 2005 at 7:33 PM · edited Sun, 02 February 2025 at 11:55 PM

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Compared to Judy and Poser 5 Jessie for Poser 6 is a big dissapointment; Jessie lacks the following features relative to Judy; 1] Poser 6's jessie lacks a possble Buttucks left and right 2] Jessie's finger nails cannot be morphed longer 3] Jessie's breast morphs are very limited when compared to Poser 5 and Judy. 4] Facial morphs are cut in half!!1 5] last but not least Jessie's Poser 6 Genitalia cannot be manipulated at all!!! ....anybody else notice this??


yp6 ( ) posted Mon, 02 May 2005 at 7:48 PM

5] last but not least Jessie's Poser 6 Genitalia cannot be manipulated at all!!! Poor thing! So she only needs a "frustrated" facial expression?


mapps ( ) posted Mon, 02 May 2005 at 7:58 PM

LOL 90% of Jessi's face morphs can only be seen in the "Face Room" all the shaping morphs are there. She does lack body morphs heavily. I suspect a add-on version may be in the works or they figured everybody will just go to DAZ and buy Vicky anyway so why spend all the time they did on judy just to have people use Vicky instead. I was suprised by how few people used Judy, she is a very advanced figure...and ugly as sin. She has the head of a alien so the first thing you need to do is make a better face...I made Anne. I think if Judy had been better looking strait out of the box she would have had a huge following.

I'm not too big on Jessi's figure either, forget the lack of morphs she looks more like a plastic Barbie than a real character. I have only used her twice and did not fall instantly in love. Vicky 2 is still my 3D flame. Fo the guys though the new James is pretty cool but has the same Limitations as Jessi. Don though is every bit as cool as M2 or M3 if ya ask me, just hard to find stuff for him. :-)


Jim Burton ( ) posted Mon, 02 May 2005 at 7:58 PM

Content Advisory! This message contains nudity

file_232199.gif

She also doesn't bend very well. Have faith though, better days for her are coming, see the several threads at PoserPros. ;-)


wheatpenny ( ) posted Mon, 02 May 2005 at 8:08 PM
Site Admin

Attached Link: http://market.renderosity.com/softgood.ez?ViewSoftgood=37035

A new character for Jessi was just released that includes a genital morph.




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maxxxmodelz ( ) posted Mon, 02 May 2005 at 8:16 PM

Also the body and face packs available at RDNA make her very very versitile. Won't help her bending that much, but you'll get some great characters out of her.


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

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odeathoflife ( ) posted Mon, 02 May 2005 at 8:39 PM

Just to add as well... Jessie is designed to use the face room to alter her facial appearance, the face room in poser 6 is very nicly improved imo, and the auto generate face mostly gives realistic faces now rather then the crap that poser 5 gave L(

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FlyByNight ( ) posted Mon, 02 May 2005 at 8:40 PM

Check out RDNA's free P6 stuff, Maveris has created an INJ-REM to make Jessie's fingernails longer.

FlyByNight


Lyrra ( ) posted Mon, 02 May 2005 at 10:36 PM

for certain style of art Jessis default body will make many people happy. But oh those rigging issues! she bends as bad as posette did. What were they thinking not using a buttocks group? I thought we'd already proven thats a better way to build figures? I'm wondering how hard it would be to regroup and bone her to v3 style boning (buttocks and all) BUT to keep the faceroom compatibility. From what I've seen the RDNA body and face morph sets do cover the options that were not included in the base figure



R_Hatch ( ) posted Mon, 02 May 2005 at 11:41 PM

Basically, Lyrra, here is why there are no buttocks groups (gleaned from what little I've managed to get CL & co to tell): Q: Why are there no buttock groups? A: There are rigging enhancements in Poser 6 which make these unnecessary. Q: Really? What exactly do these enhancements include? A: If you select the hands, you will see new dials that make posing the fingers easier. There are similar dials on the feet. Conclusion: rolls eyes In Curious Labs defense, they have put out an open call for ideas on how to improve Poser's rigging system (software-wise, not content-wise), but I have yet to get a straight, satisfactory answer on the reason behind the step backwards in rigging in the P6 figures. Oh, wait, the two types of rigging were compared to "the Mac vs PC thing", which I will not dignify with a response.


Lyrra ( ) posted Tue, 03 May 2005 at 12:15 AM

well way back in the dawn of time posette was chopped up and regrouped to make Eve ..the first figure with buttocks (and other bits which I wont mention here). It was proven then that the buttocks buffer zone helped reduce squinch when bending the thighs. The expansion of the buttocks zone on the mil3 figures has further reduced that. It has been suggested to add a shoulder zone between the collar and upperarm, but after testing Anton (phoenixrising) determined it made not much differenc and made clothing creators swear. It just baffles me why CL went backwards on that. Until they add weight mapping .. we're stuck with the current rigging system. Its not even remotely similar to mac vs PC ..its "this works" versus "that doesnt". I fail to see the confusion there. Just load p4fem next to eve and see who bends better. its easy to see. Perhaps CL is still in trouble becasue Judy used v1's rigging (and mapping) almost point for point? they didnt want Jessi being accused of the same thing? this is IMHO silly, because Eve was a p4 derived non commercial product .. they dont even need to look to DAZ for boning improvements. meanwhile jessi suffers from the same problems posette did .. she cant bend her knees and she cant sit down without her mesh exploding messily. And incidentally that lower back curve on the mapping is a royal pain in the keister Jim I actually cant see much difference between your version and the original. I see proportion changes in the length of the lower leg, bust size, hand size, long fingernails and pelvic width. Is that it? or have you done something else I just am not seeing? I dont see a whole lot about her that doesnt match your other figures general look anyway .. tall, muscular, fashion-model-skinny Lyrra



operaguy ( ) posted Tue, 03 May 2005 at 1:39 AM

the big difference, even just from looking at Jim's side by side, is the bending at the back of the knee, a redifinition of the wasit/abdomen and much less obnoxious "shoulder pads." I would even say the upper arm disaser zone seems more natural.


hauksdottir ( ) posted Tue, 03 May 2005 at 2:08 AM

Her upper arms basically need to be a bit longer... elbows at the waist.


maxxxmodelz ( ) posted Tue, 03 May 2005 at 5:00 AM

The knee bend is obviously much better on Jim's version.


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


adh3d ( ) posted Tue, 03 May 2005 at 8:23 AM

You only have to remember the poser 4 default figures and you notice that jessy... are a great update.



adh3d website


destro75 ( ) posted Tue, 03 May 2005 at 10:33 AM

I still stand by my opinion that Jessi looks like an alien. As for the bends, I have done a few renders of her, and I don't seem to be having the same problems as others. The inside elbow does look unnatural when bent, but the knees look okay to me. I liked Judy myself. I thought she was great, and she worked really well in the Face Room for me. I would continue to use her, but I like the new maps for Jessi. If CL would combine the maps for Jessi with the wireframe of Judy, I would be in heaven.


PapaBlueMarlin ( ) posted Tue, 03 May 2005 at 10:58 AM

maybe 3Dream will get his hands on her...



fls13 ( ) posted Tue, 03 May 2005 at 11:23 AM

Compared to Judy and Poser 5 Jessie for Poser 6 is a big dissapointment I couldn't agree more. If only CL had made some modest upgrades to fix the problems that do exist with the P5 figs I'd be very satistfied. The Jessie figure simply doesn't respond well in the face room and there is too much detail modeled into the mesh, those circles under the eyes, that you can't get rid of if you want to. The jaw is also too weak and should be fuller.


unzipped ( ) posted Tue, 03 May 2005 at 11:56 AM

From head to toe she's pretty ugly/strange looking - unless you like aliens. And before you jump me with the whole she can be morphed thing - most people don't go to the trouble and really do just use the default figures with a small tweak here or there (I am not one of these people, but there's nothing wrong with that), ergo we get lots of images containing the unmorphed figure. Jessi isn't nice to look at by default, so either there will be images containing a model that isn't nice to look at (again there's nothing wrong with that IF that's the intention), or more likely people just won't use her much. CL would do better to scrap her and start fresh, seriously.


Blowfish64 ( ) posted Tue, 03 May 2005 at 12:14 PM

That's funny. Personally, I think Victoria 3 in her default state is just as ugly, if not more so. I've never used V3 in her default. And I suppose beauty is in the eye of the beholder, but once you morph out her rib cage to something more natural, I find Jessie quite attractive. And I like her face, too. The main problem I have with her is that her rigging sucks. Hopefully with some third-party modifications cough Jim Burton cough she'll be salvagable, but it's way too early to give up on her yet. I think she makes a nice alternative to the cookie-cutter V3 figures out there now.


stallion ( ) posted Tue, 03 May 2005 at 2:14 PM

Vicki "out of the box" is no real beauty either when she first came out people were saying the same thing "she has big ugly eyebrows" "she is butt ugly" but after content creators began working with her she has become the thousand or so beauties that we now have, but give Jessi a chance she is only what a month old there are some character packages starting to come out she just need some TLC and for you to spend a little time with (like most women ;-) besides I have yet to see any plain out of the box renders of Vicki in the Gallery so why should Jessi be different not counting NVIATWAS but even then the body is well morphed IMHO

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maxxxmodelz ( ) posted Tue, 03 May 2005 at 3:36 PM · edited Tue, 03 May 2005 at 3:41 PM

All this talk about how the default "out of the box" figure looks is really quite silly. So what if people who don't know any better just render her in the default state? Who cares if she looks like an alien before morphing? The fact is, she CAN be morphed into all kinds of characters quite well (beautiful characters), and I can't get my head around the notion that she's not a good figure simply because some people won't bother to use morphs on her. I'm trying to make sense of that theory, but I just can't. The morph packs at RDNA prove she can be morphed very well, and I'm seeing some big content-providers coming out with character packs for her now. There's two in the marketplace here that look absolutely spectacular.

So I think Jessi's versatility will prove to be successful. She'll get more support than Judy had, I'm sure. Once people realize she can be morphed and textured quite well.

Message edited on: 05/03/2005 15:41


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


westcat ( ) posted Tue, 03 May 2005 at 4:19 PM

Content Advisory! This message contains nudity

Thanks for all the replys :) one little thing; could not find a genital morph here; http://market.renderosity.com/softgood.ez?ViewSoftgood=37035


wheatpenny ( ) posted Tue, 03 May 2005 at 4:38 PM
Site Admin

It's not called "genital morph", actually, it's called "vag open" morph. I tested the item for the marketplace and the morph works...




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Tashar59 ( ) posted Tue, 03 May 2005 at 5:15 PM

I agree that you can get some really nice characters out of her when morphed. But I won't use an unmorphed figure for anything except as a dummy for modeling clothes. The big issue with the P6 figures are the BAD grouping and JP's. I still wonder who beta tested these things let alone who put them together. Shame on those that are involved. Some of the worst I've ever had the displeasure to try to use. The others P6 figures are just as bad or worse. I do think we should be told who was involved so we know who not to trust with this kind of responsibility. A big question is, will they be fixed or will we have to do it. I may sound a bit harsh, but I kind of like the P6 figures, something different, just very disappointing.


hauksdottir ( ) posted Tue, 03 May 2005 at 9:38 PM

"I tested the item for the marketplace and the morph works... " It's a tough job, but somebody has to do it! ;^)


R_Hatch ( ) posted Wed, 04 May 2005 at 1:38 AM

Oddly enough, as disappointed as I am with the rigging of the P6 folks, I actually like the way Jessi looks. Maybe that made the realization of how they are rigged even more disappointing. I can only imagine how little I'd care if it were Judy rigged like this. Hopefully CL will not do something like this again, or else we'll have Poser 7 with photorealistic figures who are rigged like Star Wars action figures...


Casette ( ) posted Wed, 04 May 2005 at 5:10 AM

Oh, yes, Judy is nice, very very much than Jessi. If you cut her head and you hide it in the deepest hole


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westcat ( ) posted Wed, 04 May 2005 at 3:44 PM

when you install the morphs with the genital turned off under the figure menue it works like a charm :) pussy pussy pussy galore LOL


wheatpenny ( ) posted Wed, 04 May 2005 at 4:14 PM
Site Admin

The one I mentioned earlier only works on the Hi-Res Jessi. I tried it on the lo-res version and it doesn't work on that one.




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Jim Burton ( ) posted Wed, 04 May 2005 at 9:03 PM

Content Advisory! This message contains nudity

file_232202.gif

I actually like the way she looks too, her basic shape, I'm just trying to un-alien her a bit. I think she is slightly outside the range of a "natural" woman, but not greatly so. I'm trying to put het parts in the correct places, fix the obvious faults, like the big hands and cartoony knees, stuff like that. Plus lots of little refinements.

That and get her to bend a lot better, which is actually pretty easy, because she bends so poorly to start with. ;-)

Incidently, as I'm setting up her ERC, I'm not finding her jointing to be a disadvantage, maybe the reverse. I always thought the buttocks group just made things tougher to pose and setup. I did have to make her "collars" a little bigger, though.

I just posted a new set of pics at PoserPros, here is one of them


Casette ( ) posted Thu, 05 May 2005 at 5:05 AM

BTW Arduino have already a genital pack for Jessi. It looks a lilbit natural than the actual one (but less than other Ardus packs) :(


CASETTE
=======
"Poser isn't a SOFTWARE... it's a RELIGION!"


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