Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
Yeah, ok, but with all this stuff, can you actually make a procedural that is specific (ie. a terracotta cobblestone). Or is all this playing in the DTE just random fractalizing. Great clarification, thought LSM.
<strong>bandolin</strong><br />
[Former 3DS Max forum coordinator]<br />
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<p><em>Caution: just a hobbyist</em></p>
Wanna make some weird stuff in the DTE! Oh please Lord, teach me, teach me! Wanna make copper, wanna make roofing tiles, grotty spaceship metal, engine exhaust, plasma..., wanna make all sorts of stuff.
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
http://franontheedge.blogspot.com/
can you even make bat fur?
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
http://franontheedge.blogspot.com/
I'd really, REALLY like to be able to make glowing coals and an ashen texture. (need these now) (as well as the bat fur - really gonna need that very, very soon) Help?
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
http://franontheedge.blogspot.com/
Hmm, i like the style, but perhaps turn the noise up a bit? It seems kinda pixelly, although it's shaded very well! You don't have to use Random stuff in the DTE, you can pull up all kinds of presets and tweak them, as well! Most of the operators are accounted for in the DTE libraries. Holding down shift will bring up a visual library, as opposed to the text-based one...
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