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Blender F.A.Q (Last Updated: 2024 Nov 10 9:28 pm)
I split the UI into multiple windows. I have one window that's using the "0 View" for the camera (object) I'm moving, and another that's in a user view, where I can move the camera around easier. I can see where the cameras pointing because of the "0 view" window; and can rotate it scale it, whatever, that way for the view I'm wanting. -J
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I found nothing in the manual: How to move a camera when looking through it? I can rotate it in the "0" view and it really rotates the camera. I can also move the camera, but when I am in the "0" view it moves only forward and backward, irrespective what axis I choose (Gx, Gy, Gz). So, how to move the camera along, say, Z axis when in "0" view?