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Vue F.A.Q (Last Updated: 2025 Jan 30 6:52 am)



Subject: This is made with ONE EcoSystem..


h-kana ( ) posted Sat, 07 May 2005 at 10:49 AM · edited Mon, 03 February 2025 at 3:26 PM

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I've read former thread about "Different trees.." and I've tried. OK it's rather easy. most of EcoSystem parameters can be controlled by the function.


h-kana ( ) posted Sat, 07 May 2005 at 10:49 AM

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1.Make a graycale map like this.


h-kana ( ) posted Sat, 07 May 2005 at 10:51 AM

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2.Make a plane and assign a terrain material, and change it to EcoSystem. 3.To make a circle flower field, I checked "Variable Density" and assgin the grayscale map. 4.Set a filter to cut "only black area". 5.Add three different flowers in General tab.


h-kana ( ) posted Sat, 07 May 2005 at 10:51 AM

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5.In General tab, you can find "Distribution" section. That the point. At the first, this section must be "random". Click the lightning mark.


h-kana ( ) posted Sat, 07 May 2005 at 10:52 AM

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6.In the function editor, maybe "constant" node is connected to the "Distribution" output. Change the node from "constant" to "texture map". And assign the grayscale map.


h-kana ( ) posted Sat, 07 May 2005 at 10:53 AM

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7.I would like to increase red flower proportion, so I inserted the filter node - it increases white area.


h-kana ( ) posted Sat, 07 May 2005 at 10:54 AM

file_235368.jpg

That's all. Of course it's not perfect, but if you can make better grayscale map and apropriate filter, the result will be more better. And if you want to change underlying material by the grayscale map - just assign a mixed material, distributed by the map. Hope this helps and sorry for my bad English. Hatsumi


SAMS3D ( ) posted Sat, 07 May 2005 at 10:57 AM

EXCELLENT!....thank you. Sharen


Mazak ( ) posted Sat, 07 May 2005 at 11:30 AM

Nice :) Thank you for sharing this :D Mazak

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Peggy_Walters ( ) posted Sat, 07 May 2005 at 11:56 AM

Thanks! This is very helpful.

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DMM ( ) posted Sat, 07 May 2005 at 1:54 PM

I don't understand how the red flowrs are isolated in the distribution?


lanaloe77 ( ) posted Sat, 07 May 2005 at 2:33 PM

How interesting, I must give this a try. Thank you.


DigReal ( ) posted Sat, 07 May 2005 at 4:03 PM

That's awesome! I just placed a palm oasis in the middle of a barren, rocky desert. Works like a charm. Thanks much for sharing this, Hatsumi! (And your english was fine.)


hstewarth ( ) posted Sat, 07 May 2005 at 5:42 PM

Cool work I would be curious in differences in render speed and control between single ecosystem technique and multiple ecosystem. FYI. I been researching a technique on multiple ecosystem and planning to provide a tutorial on it. I have quite some success with lately.


DigReal ( ) posted Sat, 07 May 2005 at 7:10 PM

Since both methods produce virtual polygons, I'm assuming render times should be similar. But combining the 2 processes should give a lot of extra control and variation. This is getting more exciting each day (looking forward to your tut, Stewart).


LordWexford ( ) posted Sun, 08 May 2005 at 1:57 AM

Very interesting, thank you.


Tiny ( ) posted Sun, 08 May 2005 at 9:26 AM

Very nice! And more simple than my approach.
Thank you for sharing. :o)



jc ( ) posted Sun, 08 May 2005 at 11:58 AM

Excellent effect. And a clear tutorial as well - much appreciated!


SAMS3D ( ) posted Mon, 09 May 2005 at 6:43 AM

In Post #3 you say: 3.To make a circle flower field, I checked "Variable Density" and assgin the grayscale map. I can't seem to assign the map...it is looking for a particular file format....I made it and saved it as a jpg....is that incorrect? Sharen


Tiny ( ) posted Mon, 09 May 2005 at 9:49 AM · edited Mon, 09 May 2005 at 9:50 AM

Sharen, right click on the "ball" and select edit ... don't remember exact what it says, sorry, but the top one.
Then you get the dialog where you can assign the map. It'll look like pict in post #6. Edit: post #5 it should be. And click the little hilited button which you see to the left on top.

Message edited on: 05/09/2005 09:50



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