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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 29 10:50 pm)



Subject: Characters at MarketPlace Abit odd!!! HELLLPPP


tropob ( ) posted Mon, 09 May 2005 at 8:32 PM · edited Thu, 30 January 2025 at 11:31 AM

Content Advisory! This message contains nudity

file_236067.jpg

Hello all ive bought some Characters for V3, like Nova, and Honshu dreams and there is a problem with the textures. or something. Just take a look at the pics i included. When i imorph the v3 character and then apply it's texxture( the honshu dreams) notice how the textures have this white lines, that shouldn't be there.. Why??? Have we been ripped off. .. . i think renderosity should check these packages..or give us some fix. Just look at this mess. I morphed v3 to the appropriate character morph for the body and head, etc.. and why is this texture like this.. anyone know, or know a fix?


wyrwulf ( ) posted Mon, 09 May 2005 at 8:34 PM

How does it look after you render?


wheatpenny ( ) posted Mon, 09 May 2005 at 8:38 PM · edited Mon, 09 May 2005 at 8:39 PM
Site Admin

A lot of textures have those lines before they're rendered. As long as they're not there after it's rendered than it's ok.
When they are tested, we never let on thru if the seams show after it's rendered.

Message edited on: 05/09/2005 20:39




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xantor ( ) posted Mon, 09 May 2005 at 8:59 PM

If texture makers make their textures slightly bigger then the seams don`t show even in the previews.


kawecki ( ) posted Mon, 09 May 2005 at 8:59 PM · edited Mon, 09 May 2005 at 9:01 PM

Poser in preview mode scale down the textures to the size of the working window. Due to this small size there is a loss of precission of the textures and parts of the body that are not continuous in the texture image (hands, body/head, front/back) shows discontinuity in preview mode.
For rendering the textures are used at its full resolution.

Message edited on: 05/09/2005 21:01

Stupidity also evolves!


layingback ( ) posted Mon, 09 May 2005 at 11:19 PM

"Due to this small size there is a loss of precission of the textures" My guess is that the reduction process causes each new reduced-scale pixel to be logically OR'd (averaged) from a number of surrounding pixels. The large size reduction would mean this was a significant number of pixels per sample. So near the edge of the texture the OR process will include in a number of pixels from outside of the true texture area. If these extra pixels are a totally different colour - eg. white - the pixels around the edge will have an (increasing) amount of the incorrect colour - white - blended in. Hence the apperance of a gap in the seam, but reality a dilution of the colouring. If texture makers would darken the area surrounding the outline, this effect would probably not be so noticable.


XENOPHONZ ( ) posted Tue, 10 May 2005 at 12:12 AM

So long as the seams don't show up in a render......seeing seams in a preview is basically meaningless to me.

Something To Do At 3:00AM 



Lawndart ( ) posted Tue, 10 May 2005 at 12:38 AM

yup


jjsemp ( ) posted Tue, 10 May 2005 at 1:27 AM

Try reading the manual. -jjsemp


Lawndart ( ) posted Tue, 10 May 2005 at 1:31 AM

Why would you ever want to do that? Only dumb people read the manual. :)


Acadia ( ) posted Tue, 10 May 2005 at 2:15 AM

Have you contacted the merchant about the problems and asked them? If you didn't, you should. Coming here to post a grievance like you have and claiming "rip off" shouldn't be your first course of action. A few weeks back I had trouble with something I bought. Part of it was my fault for not having combed the merchant's store and reading the fine print, but there was also a case of misrepresentation involved, because even when I did all that the merchant said I needed to do (by way of acquiring files), I still didn't have what I needed to recreate their promos and it wasn't made clear that certain items weren't included. In addition their thumbnail for that item was grossly misleading as to the content of the package. Anyway, I contacted the merchant and essentially was told to suck it up and told that it's not their fault that I thought something different. Anyway, the store rectified the situation and spoke with the merchant about the shabby way I was treated. You need to give the merchant the benefit of the doubt. It might be the textures, or it might not be. However, before claiming rip off, you need to investigate whether the error in appearance is due to something you are or are not doing.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia ( ) posted Tue, 10 May 2005 at 2:22 AM

The manual is pointless. It's riddled with errors. It's a lesson in higher mathematics going on and on about sine and cosine. It's more about how to build a program than how to work one. Plus it leaps all over the place instead of concentrating information about one room or task in one area. By the time you find what you were looking up, you forgot what it was because it's taken you from chapter 2 to chapter 3 to chapter 22 back to chapter 5. The most stupid manual I've ever laid eyes on, and yes, I did read the manual, but it was of zero help because it was way to technical and didn't even go into how to apply textures as we know them from packages we buy for various figures such as V3 etc.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



LornaW ( ) posted Tue, 10 May 2005 at 5:30 AM

Who reads a manual anymore this day and age?! And most of the time they are in some other language or we can't understand them anyways and they confuse more than help, giggle! My concern here would be what if this person did not wish to create only rendered pictures, perhaps they are using poser for some faster, quicker, other purpose or method, and wanted textures to appear in a non rendered state without bracelets? Acadia, mind if I borrow that comb sometime if you have it? "Part of it was my fault for not having combed the merchant's store.." Would have to be one heck of a big comb, just what I need for my off the wall hairdo! LOL!!


thixen ( ) posted Tue, 10 May 2005 at 9:23 AM

"The manual is pointless. It's riddled with errors." Is it? or is it Errored with Riddles? The answers are there, you just need to use your super secret CL decoder ring. It came in the same box as the content updater...


artistheat ( ) posted Tue, 10 May 2005 at 10:39 AM

In Poser 6 going to Render Settings and Increasing your Max Texture size will also help eliminate those lines..


jjsemp ( ) posted Tue, 10 May 2005 at 12:45 PM

When I started using Poser I read the manual. So I know from experience that it answers a lot of really basic questions. The manual only falls apart when you try to do the more complicated stuff. I think it's over-the-top for somebody to post a thread about possibly being ripped off when they haven't bothered to understand even the most fundamental things that the program does. I repeat: read the manual.


artistheat ( ) posted Tue, 10 May 2005 at 2:26 PM

Manual's some times could be confusing for some especial when you have one making you jump around from chapter to chapter....SOme people just need it to be broken down a bit for better understanding....


jjsemp ( ) posted Tue, 10 May 2005 at 2:41 PM

Appreciated. So I'll modify my advice: TRY to read the manual. At least once.


XENOPHONZ ( ) posted Tue, 10 May 2005 at 3:17 PM

TRY to read the manual. At least once. If nothing else, it can be a great cure for insomnia! Reading engineering specs might help, too.

Something To Do At 3:00AM 



Jim Burton ( ) posted Tue, 10 May 2005 at 7:57 PM

All the DAZ templated used to say something like "Don't color outside the lines" (they still might). Meaningless advice, that if followed gets you white lines. Not the texure makers fault, nor does it really hurt anything. On the other hand, you think they (the texture makers) might have noticed and figured this part out, not exactly rocket science. ;-)


Berserga ( ) posted Wed, 11 May 2005 at 9:44 AM

You only get RENDERED seams when Texture filtering is on... which it shouldn't be 90% of the time.


xantor ( ) posted Fri, 13 May 2005 at 12:31 AM

Some people have said that texture filtering causes more problems than it solves and should be left off most of the time.


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