Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 09 11:05 am)
That happens to me once in a while. What I do is go to the material room and select the pupil and iris from the drop down menu and then they look right for the rest of the session. I don't have to change any of the material settings. Just the mere act of selecting the eye parts seems to fix the problem. Haven't a clue as to why it does this, it just does.
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![file_236371.JPG](https://live.cdn.renderosity.com/forum/_legacy/file_236371.JPG)
I hit a snag in my latest render, and I haven't been able to find a solution as yet. The picture posted above has one eye area rendered and the other in the preview window. THe eyes look fine until I try to render, and then they do...that. I've tried switching the eyes textures and applying different reflections to them, but nothing seems to work. I thought maybe it was the lighting, so I turned her away from the lights, and still no luck. Does anyone know how to fix this?