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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Aug 03 7:14 am)



Subject: Free Human Figures from Zygote


Mazak ( ) posted Sun, 15 May 2005 at 8:07 AM · edited Sat, 03 August 2024 at 2:37 PM

Content Advisory! This message contains nudity

Attached Link: http://www.zygote.com/

file_239162.jpg

For sign up their newsletter you get 2 Human figures for free. The files are in obj format. No textures and material. Not very useful in this stage, but maybe someone will make them poser ready ;-) Mazak

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Mazak ( ) posted Sun, 15 May 2005 at 8:07 AM

Content Advisory! This message contains nudity

file_239164.jpg

. Mazak

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lesbentley ( ) posted Sun, 15 May 2005 at 9:29 AM

file_239166.jpg

Thanks for the heads up, but I get an error when I try to sign up :(


LadyTieryn ( ) posted Sun, 15 May 2005 at 9:32 AM

I was able to sign up, but can't find the download. Where is it?


LadyTieryn ( ) posted Sun, 15 May 2005 at 9:42 AM

Found it. Thanks for the link. :)


Mazak ( ) posted Sun, 15 May 2005 at 9:44 AM

file_239168.jpg

You get a confirm e-mail from Zygote. At Profile update you can download your figures. Mazak

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akura_ ( ) posted Sun, 15 May 2005 at 10:37 AM

How useable are these?


Casette ( ) posted Sun, 15 May 2005 at 10:45 AM

Obj file? And no textures? What can I do with this? O.o


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PapaBlueMarlin ( ) posted Sun, 15 May 2005 at 12:44 PM

How can these figures be rigged in the setup room of P5-P6 to make them usable in poser. Also, things like the teeth and tongue will need to be modeled for them, wouldn't they?



mateo_sancarlos ( ) posted Sun, 15 May 2005 at 1:51 PM

Check all the groups; if they're un-named, rename them according to the standard Poser hierarchy. Export the obj file out of Poser, to a folder in the Geometry folder. Then just edit the two reference lines in some cr2 file to point at this new obj file, and you're in like Flint.


PapaBlueMarlin ( ) posted Sun, 15 May 2005 at 1:56 PM

I don't think these obj files are grouped...



jwhitham ( ) posted Sun, 15 May 2005 at 5:05 PM

Content Advisory! This message contains nudity

file_239172.jpg

The male contain 9 material groups, the femail 14, no teeth or tongues however. They're also fairly high poly, 38,000 for for the female. They do look quite promising though.


DCArt ( ) posted Sun, 15 May 2005 at 8:07 PM

Then just edit the two reference lines in some cr2 file to point at this new obj file, and you're in like Flint. Nope, it's not quite that simple. Using a CR2 from another object only works if joints are in exactly the same place (such as clothing that fits the figure it's created for). For a totally new human character the joint centers and falloff zones will probably all have to be created fresh. And that's probably the most time consuming part of creating a figure.



mateo_sancarlos ( ) posted Sun, 15 May 2005 at 8:22 PM

They probably modelled the figures with various groups similar to Poser groups, but they somehow deleted whatever group names they used, so now almost everything is lumped under "skin". That means it will be alot of work for whoever has to do the joints. Maybe Zygote will sell these two figures as poseable, after the free download period ends.


PapaBlueMarlin ( ) posted Sun, 15 May 2005 at 9:13 PM

The problem is going to be whether any one who rigs it is going to be allowed to redistribute the new obj with the CR2.



DCArt ( ) posted Sun, 15 May 2005 at 9:41 PM

Right, you'd have to do two things ... (1) Distribute an RT Encoder or UVS set from UV Mapper. Either way would require that the person has the original OBJ file. (2) Include instructions on where to locate the OBJ file in order to work properly with the CR2.



lmckenzie ( ) posted Sun, 15 May 2005 at 11:15 PM

Plus I would imagine that you'd have to get Zygote to agree to that. Daz is their spin-off but they may have different ideas :-)

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


DCArt ( ) posted Sun, 15 May 2005 at 11:19 PM

Right ... I'd ask their permission first. Of course, they may already have intentions of doing that anyway!



odeathoflife ( ) posted Sun, 15 May 2005 at 11:39 PM

according to them they are making poser versions of their characters. They will be free to who buys the male character pack ( yeah that $14000 one) but I am sure that they will be available to teh public once done but who know's at what price.

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mylemonblue ( ) posted Sun, 15 May 2005 at 11:43 PM

This is exiting. Bothe have ALL their external anatomy. I'm wondering if you can pull the rigging off a character in the set up room and tweek it to fit. Thanks for sharing the info on these! I can't wait to see who gets them rigged first and into use in poser. (Happy happy joy joy)

My brain is just a toy box filled with weird things


lmckenzie ( ) posted Mon, 16 May 2005 at 12:20 AM

"Both have ALL their external anatomy." Without trying to be too crude, the price you've always had to pay to get female genetalia on a Zygote figure has always been one that would make a Washington Embassy Row call girl blush.

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


mylemonblue ( ) posted Mon, 16 May 2005 at 6:21 AM

Imckenzie Hahaha. So true!

My brain is just a toy box filled with weird things


EnglishBob ( ) posted Mon, 16 May 2005 at 6:37 AM

Interesting. Since these are modelled with their arms down, in a more realistic pose, I wonder how they'd respond to Poser rigging? They should work better as far as shoulder bending goes, but are there some Poser features which require the "daVinci" (arms out) default pose? And is that some of the old Poser hair I see on the woman?


EnglishBob ( ) posted Mon, 16 May 2005 at 6:46 AM

file_239173.jpg

Yes it is. femaleHair104, more usually known as Female Hair 1. Views courtesy of Kawecki's Prop Viewer (freebie).


Ian Porter ( ) posted Mon, 16 May 2005 at 7:49 AM

On the subject of anatomy, the female has well detailed internal reproductive anatomy as well as external. Cheers Ian


Chris ( ) posted Tue, 17 May 2005 at 5:03 AM

wow ... great figures! Thanks for the Link Mazak! I'm sure they will be poser ready within a short time ;) Greets Chris

"It Is Useless To Resist!" - Darth Vader


narcissus ( ) posted Tue, 17 May 2005 at 7:03 AM

Those models look realy great!And they are not extremelly hi resolution but still very well done & smooth! I would love to see a poser version! Althought this should need Zygote permission for sure... pitklad


PabloS ( ) posted Tue, 17 May 2005 at 7:28 AM


lesbentley ( ) posted Tue, 17 May 2005 at 4:36 PM

"I would love to see a poser version! Althought this should need Zygote permission for sure..." Using RT Encoder, as sugested by Deecey, you would not neeed any permision from Zygote, as the only stuff that would be distributed would be stuff you had made your self. Hoever only people who downloaded the figures from Zygote would be able to use it, as I understand this is a limited time offer, so there would be a problem with new users getting the obj files.


DCArt ( ) posted Tue, 17 May 2005 at 4:42 PM

I still think it might be advantageous to wait ... Zygote may be doing the rigging themselves and may make it available eventually. If we have community folks doing it, there could be several different versions and nothing standardized, unless someone steps up to claim it right away and follow it through. An "official" version of these models might stand a better chance for community support, though! Just my own humble opinion ...



lmckenzie ( ) posted Tue, 17 May 2005 at 10:42 PM

IIRC, wasn't there some issues and an agreement had to be made with Daz before folks could start using Mover (and later RTE)? I'd be careful. You're still distributing their proprietary data (or a "derivitave"), even if it's encrypted. Especially, if, as someone said, they're going to release their own Poser versions as "gifts" to people who buy their mega-dollar packages. Someone can have at it for their own private use but recalling all the issues with Daz over IP, I wouldn't be so quick to assume it's ok to distribute something like this without their OK.

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


DCArt ( ) posted Tue, 17 May 2005 at 10:49 PM

Yup, that too lmckenzie. Chances are Zygote already has plans for these models and I bet a poseable version is already planned anyway.



lmckenzie ( ) posted Tue, 17 May 2005 at 11:10 PM

It may get interesting. Since their offspring (Daz) has branched off into Bryce and Daz Studio, are the parents going to ease back into the Poser figure market? Is E-Frontier in on this (they talked about "professional" applications)? One can imagine a new line of high-end, anatomically accurate Poser figures, priced perhaps somewhere in the vast range between $70 and Zygote's current $1000+ line. An interesting thought anyway.

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


DCArt ( ) posted Tue, 17 May 2005 at 11:21 PM

I think we see the same possibilities. 8-)



Zygote_Spokesperson ( ) posted Wed, 18 May 2005 at 6:19 PM

Attached Link: http://www.zygote.com/newsletter.php

Ok. We've been considering extending our offering and making these figures some sort of Open Source project. Currently you can use these for personal projects but it might make sense to put these in the hands of the community and allow anyone to make commercial products. We'd like to hear your thoughts on how we should proceed. Sincerely, Zygote Media Group


DCArt ( ) posted Wed, 18 May 2005 at 6:22 PM

That's extremely generous!!!! Wow! It would make sense to coordinate who would do the joints and CR2, UV Mapping, etc. Otherwise there might be ten different joint setups and ten different UV map configurations. 8-)



narcissus ( ) posted Wed, 18 May 2005 at 6:41 PM

Open Source project would be a great idea! The mesh is great and I'm sure that if a team of people gather this will end up with a great result! pitklad


byAnton ( ) posted Wed, 18 May 2005 at 6:44 PM

Even if just for education purposes, I think that people who are wanting to learn how to rig humans could have alot of valueable experience on these as that they are something different. It is always interesting and informative to see how meshe are designed, shaped, etc. Even if you just downlaod them for reference, they are invaluable.

-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the face of truth is concealment."


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DCArt ( ) posted Wed, 18 May 2005 at 6:46 PM

Count me in as one who REALLY wants to learn how to rig a human. BUt I don't think you'd want to use my final result quite yet. ROFL



ynsaen ( ) posted Wed, 18 May 2005 at 6:46 PM

Absolutely a good idea. The greater the freedom of the community to use a figure the better, particularly given the often all too limited options available at present. These figure meshes are also low enough poly that they can be used to a greater degree for custom figure work, expanding yet again the overall potential for diversity available to the community as a whole. in short: hey, the more possible substitutes for the mil folk, the better.

thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)


DCArt ( ) posted Wed, 18 May 2005 at 6:48 PM

Yeah, I suppose you do have a point there. This does open up quite a possibility for TONS of characters, for sure!



Khai ( ) posted Wed, 18 May 2005 at 7:02 PM

nice! if they make these Open Source like the Project Human line, then all the merrier :)


ynsaen ( ) posted Wed, 18 May 2005 at 7:05 PM

Fourth, Actually, although two others (both started well before Sixus') have yet to be completed and released.

thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)


Helgard ( ) posted Wed, 18 May 2005 at 7:49 PM

Open Source project If you are serious, this is the way to structure it. Let the community vote on five team leaders, one each for rigging, texturing, clothing, add-ons and hair. The community can then apply to the team leaders to become part of that team. So the team leaders co-ordinate between each other the various stages, and they each run their own team. So each team will work something like this: Rigging - say there are ten members, they each make a wish list of what this model must do, for instance, walk designer compatible, MIMIC compatible, etc. They decide on a list of morphs, functions (like moving toes - yes/no, etc) and then the team leader combines these lists into a workable plan, which he sends to the other team leaders for comment. The work is then handed out, this person does those morphs, these people make the CR2/rig, these do the ERC afterwards, etc. The other team leaders also make their own lists of product specs, like texture map sizes, etc. They can divide up work, like these people make eyes, these people make the skin textures and these people make the make-up overlays or alien textures, or whatever mad scheme comes to mind. Once veryone has agreed on the features, a timetable is set up, like rigging three weeks, texturing three weeks, etc, while other people like the hair and clothes group can start working on stuff almost immediately. Seeing as it is a community product, it will obviously be free, and the clothing creators can pass stuff onto the texturing team for extra textures, etc. The add-ons team makes a bunch of useful start up props and additions, like glasses, rings, necklace, and maybe a few big freebies, like a weapon, or something really essential, like a lawnmower (with animated pose files), lol. This way we won't end up with ten different CR2 files and 5 different UV maps. To make it more interesting, if there is enough interest, this could be made into a friendly competition, two groups working independantly on two different set-ups, and afterwards a vote on which figure was the most succesful/innovative/useful, etc.


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DCArt ( ) posted Wed, 18 May 2005 at 7:53 PM

UV Mapping and Texturing might be best split up as well. Someone who can create great textures might not necessarily know how to do a good UV map -- or vice versa. 8-)



ynsaen ( ) posted Wed, 18 May 2005 at 8:23 PM

I say simply release the mesh, and let folks do whatever rigging and modifications they want. Establishing a software design model strikes me as counter intuitive to the open creation process, and limits the potential for the figures.

thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)


Helgard ( ) posted Wed, 18 May 2005 at 8:25 PM

The first step would be to name this project and to give the poor characters names, or if there are going to be two groups, two sets of names. My first nomination: Rocky Horror 3D Show (In just seven days I can make you a man. lol) Seriously: Project Hominidae (latin for human-like) or Hominid (human-ness) [species Sapiens, genus Homo, family Hominidae, order Primates, class Mammalia] Names: Use the words man and woman, or boy and girl, or male and female, but in another language. For instance, the Sotho words would be Mosadi and Mushimani, or the Italian - Ragazzo and Donna. We have enough other language speakers to find cool names.


Your specialist military, sci-fi, historical and real world site.


relik ( ) posted Wed, 18 May 2005 at 10:32 PM

I personally agree with ynsaen on the release concept. If you make them available for development of commercial products you create a potential for a nearly infinite variety of figures, morphs, etc. -R


Helgard ( ) posted Wed, 18 May 2005 at 10:38 PM

Yes, and when you make a texture, for which one of the 50 UV maps will your texture be for, and if you make clothes, for which CR2 will they be made. And if you make a set of Poses, for which version of the model will they work on? That means these models will have very little standardised product, and you and I both know that a model without product to support it is a dead model that will never take off.


Your specialist military, sci-fi, historical and real world site.


LadyElf ( ) posted Wed, 18 May 2005 at 10:59 PM

I agree on the release concept also. What a great opportunity for those that don't know how to, to be able to learn :) It's more then just a "rush to market" this is a chance to learn something...sometimes much more important then yet another commercial product :) The community has enough cliques, I'm sure they will all develop their own "teams" to work on something soon enough.


ynsaen ( ) posted Wed, 18 May 2005 at 11:02 PM

"when you make a texture, for which one of the 50 UV maps will your texture be for" Either the one you prefer or your own version -- that's the point. IT is the standardization of figures that is the flaw and the limitation. We don't want standardization. We want an ever increasing diversity. "if you make clothes, for which CR2 will they be made." SO we work with structures that are anathema to our particular viewpoint? WHile you and I share some elements in common, the use of python scripting in figures is excessively annoying to me -- and ERC in figure rigging creates more problems than it solves, by me. A community apporach such as you suggest might create an advanced figure -- but one that I wouldn't support or use. Through my concept, the market will decide which adaptations and variants are most popular -- and note the plural. Not a single figure -- which is against the fundamental concept of as many as possible -- but a variety of them. " That means these models will have very little standardised product, and you and I both know that a model without product to support it is a dead model that will never take off." I do not know this. It is not fact, it is theory. Unsupported theory with weaknesses in the fundamental assertions that underlie it. We have a "standardized" product already. The objective is to stop that. Standardization is a limiting factor -- in nature, in business, and in life. By doing it openly, one could suggest that several teams do exactly what you describe, creating variants of the figures that each appeal to differnt segments of the marketplace. That's good. Trying to recreate what is already present? In some vain hope of replacing it? No -- that is not forward momentum and growth. And as for dead -- if a merchant has a figure they love and understand -- something they've put hard work into -- they will support it. And support is all it takes to make a figure usable. So no -- it's not dead. Indeed, it's more alive than ever.

thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)


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