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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: How to switch on light in Poser


kruse ( ) posted Mon, 16 May 2005 at 5:24 PM · edited Thu, 28 November 2024 at 5:01 AM

file_239864.jpg

we are looking for a way to add a light into a (Poser)lamp like we did in Bryce.

We tried to create an extra light an set the position into the bulb. The results are not satisfying.

Is there any chance to do it like in Bryce (see picture)?

We had installed Poser 5 and Poser 6.

Thanks in advance

Matthias + Daniel


MaryK ( ) posted Tue, 17 May 2005 at 12:41 AM

Try a point light in P6


garblesnix ( ) posted Tue, 17 May 2005 at 11:10 AM

How's about us dinosaurs with PPP? I'd like to do the same thing for a basement file room scene. Single bulb lamp. Can you help a brother out? g'x


MaryK ( ) posted Tue, 17 May 2005 at 12:42 PM

Well from what I've heard you can do 6 spotlights around the light "boxing" it in. At least that's my suggestion, I've only been doing this for 3 months, any info I get is either form here or from my son who's been doing it for almost 6 years.


garblesnix ( ) posted Tue, 17 May 2005 at 12:54 PM · edited Tue, 17 May 2005 at 12:55 PM

MaryK:
Thanks for the quick response.
Once I have the bulb "boxed in", I guess then I would adjust the intensity and the angle start/angle end.
I'll play tonight and let you know what I find.
Thanks again.
g'x

Message edited on: 05/17/2005 12:55


kruse ( ) posted Tue, 17 May 2005 at 2:12 PM

Hi, tonight we try to use Poser6 features. We are going to try Diffuse IBL at light properties. We are a little bit sad about this missing feature. As we said, Bryce got this tool. But it is a hard work to transfer all the objects and als the textures from Poser to Bryce. Daniel + Matthias


kruse ( ) posted Wed, 18 May 2005 at 8:10 AM

Yes, this was a hard afternoon.
We tried 3 hours and didn't get one render finished in Poser6. Dumps, overflows and more prevent us in joining one render.

Our PC-equipmment:

  • P4, 3.0Ghz, SCSI-UW160, 1,5Gb RAM
  • Windows XP, SP2
  • Poser document with 13 items, Judie, M3 and clothings

First we transfered the poser5-document into Poser6. Then we inboxed an Diffuse IBL-light into our poser-lamp.
First try rendering:

  • Firefly draft -> ok
  • Firefly prodution (automatically mode)
  • loading textures and loading textures. After 15 minutes
    we canceled this render. Cancelling render....Cancelling
    render. After another 20 minutes we finished poser by
    windows task manager
  • Reboot and another try
  • this time render is coming up, but nearly in solid black.
  • again we closed Poser and get into Poser6 again
  • next render. This time a message was coming up:
    ...out of memory (????). We are surprised! 1,5Gb not
    enough? And Poser as standalone software? No other
    software installed or running, exept Poser 5.
  • We reduced firefly production settings.
  • Now render starts but stoped in the middle of the picture
    No error messages.
  • Last try, we deleted items in document. After we had
    deleted several items, render was coming to nearly end,
    but failed in the last row.

Summary: We are going to try 6spot method in Poser5. In the future we are checking Poser6 render agian, perhaps we made mistakes in using this new program. Perhaps a SP for Poser6 is available soon.

Have a nice day.

Matthias + Daniel


lesbentley ( ) posted Wed, 18 May 2005 at 3:37 PM

Poser 4 and 5 don't do omnidirectional lights (don't know about P6). In P4 and 5, omni lights can be facked by using a cluster of spotlights, a psudo-omni. All the paramiters of the cluster can be controled from one set of dials using ERC. My 'P5-Omni-12 (6 Omni lights)' is such a psudo omni light, it's available here in the Free Stuff (not tested in P6). There is also a P4 version.


lesbentley ( ) posted Wed, 18 May 2005 at 5:13 PM

file_239866.jpg

The image above is my quick try at a standard lamp in Poser 4, made from Poser primitives. It uses one of my Omni-12 lights, with Dist End set to 2.220, and intensity set to 1.200. Casts Shadows is off for the light bulb. The image was rendered twice, once with Casts Shadows on for the light shade, and the second time with it off. The 2 images were imported into PaintShop as layers, and merged, the 'Lightness' was adjusted, no other postwork.


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