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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 27 5:12 pm)



Subject: How to export/share custom morphs in P5?


Jalad ( ) posted Mon, 16 May 2005 at 10:41 PM ยท edited Wed, 27 November 2024 at 9:06 PM

I am just starting to play with magnets to make my own morphs for various figures. Some of the morphs I think others might like to use too, but I don't understand how to export or share them. I can save the magnets in my props folder to reapply to figures myself, and I can spawn a morph target and then save the new figure (generating a .crz file on my drive) to reload later. But what is the best way to export the new morph target for easy transfer to someone else to use on the same base figure on their computer? And how would they actually load it? Many thanks for the guidance!


MaryK ( ) posted Tue, 17 May 2005 at 12:38 AM

Depends on the figure. You can either save the magnets and pass them around as prop files, save them as morphs and pass them around that way (being careful of copyrights) The current way to do them now is through Mor and INJ files.


Jalad ( ) posted Tue, 17 May 2005 at 7:05 AM

Thanks! I was using Vicky2 at the moment, but if it's different for V3, I should probably learn that too. If Mor and INJ is the preferred method, is there a tutorial somewhere you can recommend for that, since I have no idea how? Thanks.


MaryK ( ) posted Tue, 17 May 2005 at 10:27 AM

DAZ has a tutorial on Mat/Mor files Poser Arcana, basicly it's a cr2 file turned into a pz2 file with bits deleted from it.


Jalad ( ) posted Tue, 17 May 2005 at 4:14 PM

Excellent, thanks again!


lesbentley ( ) posted Tue, 17 May 2005 at 4:16 PM

Attached Link: Embedding New Morphs inside Pose Files by DraX

The easy (for you) way is to export the morph as Wavefront Object file, this should work in any version of Posre with any figure.

The basic procedure is to load the morph into your figure, zero any other morphs in that actor (body part), from the Posre menu barthen do; Figure > Export > Wavefront OBJ >, click OK in 'Export Range' box > un-X 'UNIVERSE' in 'Hierachy Selection' and place an 'X' in the relivent actor, then click 'OK'. Give the file a discriptive name (eg Mellons.obj), tick (check) only 'As Morph Target' in the 'Export Options'.

Next you need to open the resulting obj file in a text editor and delete all lines that do not start with 'v ' (v space). This does two things, it significantly decreases the size of the file, and it removes data that could allow someone to recreate the original body part from which the morph was made (which is usually copyrighted).


Another option (easier for the end user) is to make a Delta Injection pz2 (pose) file, a lot has been said on this subject, for an introduction see the URLs below, also do a search in this or the 'Poser Technical' forum for 'Delta Injection' and 'INJ'.

http://www.renderosity.com/messages.ez?Form.ShowMessage=394068

http://www.renderosity.com/messages.ez?Form.ShowMessage=2182046

http://www.renderosity.com/messages.ez?Form.ShowMessage=1803137


Jalad ( ) posted Tue, 17 May 2005 at 4:28 PM

Hey, thanks! That was super helpful. I'm still reading the links and will be trying this out tonight. But just wanted to say, thank you!


Jalad ( ) posted Tue, 17 May 2005 at 6:10 PM

Based on the excellent tutorials you linked, I have successfully made my first INJ pose file! Thanks again! Another question/glitch came up in the process, but since it's not really the same topic, I'll put it in a new thread.


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