Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 09 4:28 pm)
Jeff
Renderosity Senior Moderator
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Well, I can answer 2 of those: 3) - dynamic clothing is applied in the pose room and then you need to go to the material room in order to set up an animation to give the clothing a "fluid" look. You can render the whole animation, or just the last frame for a still image. - conforming clothes are applied in the pose room and conformed the the figure's body there as well. Sometimes conforming clothing has body parts associated with it so that you can adjust the dials in order to get the clothes to fit the figure better in various places (IE: chest, or wider hips than the skirt). Sometimes the conformiing clothing doesn't have those (morphs), and unless you put the figure's morphs into the clothing (using "the Tailor"), fitting the clothing is very limited. - Morphing clothing are conforming clothing with morph dials that are associated to the figure's body (IE: chest, shoulder, right buttock). Much easier to get the clothing to fit around a larger boosom, or thicker thighs if trying to fit slim pants. 4) Absolutely!!! You are never too old to learn anything. Just know that unless you have someone who knows poser really well sitting behind you telling you what to do, there is a huge learning curve accompanied by loads of frustration along the way. The important thing to remember is that you are not the first "newbie" to use poser, and there is no such thing as a dumb question. I'm 43 and have had poser for just over a year now I guess. I didn't get my first render finished until October or November. I uninstalled Poser and then reinstalled it again. I kept thinking that I wasn't going to let this program beat me! I've been unwell and not feeling all that creative so I don't do much with what I do render, other than give the finished renders to graphic groups for their use. I did manage to do one image for my gallery, but that was a rare event when I had a creative spark in me...few and far between lately. So don't give up. If you get frustrated, take a break and come back to it. You'll get there. I'm just at a point where I'm trying to do more than "dress up dolly" and I even made a fan texture for myself!!!! I was thrilled to no end by that :) If you need some good links for tutorials, post back and let us know, and I'll pass along some that I've collected along the way.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Attached Link: http://www.poseruniverse.com/Tutorials/P6_101_1.html
http://www.poseruniverse.com/Tutorials/P6_101_1.html Here's a very basic P6 tutorial to get you started on putting your first character together. Also there are tutorials on how to conform clothes etc on the main tutorial page.RichardOops, thanks for pointing that out. Yep! Cloth room :)
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Why would dynamic clothing take a lot more RAM than would conforming clothing? It would seem like it would be the other way around, because conforming clothes has all the morphs built in and with dynamic clothing the shape comes from the program modifying the mesh. CR2 files for clothing tend to be larger than PP2 files, so where is the extra RAM expended on the dynamic clothing?
Dynamic cloth takes more RAM because of the way it is applied. Although smaller in file size, it has to be applied by setting up and running a simulation in the cloth room. The simulation is what requires all the RAM, not the cloth itself.
Jeff
Renderosity Senior Moderator
Hablo español
Ich spreche Deutsch
Je parle français
Mi parolas Esperanton. Ĉu vi?
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I'm rather new to Poser, having just purchased Poser 6 (having wistfully/wishfully wended my way through galleries for almost two years now). I've been going through the manual and everything, looking at freebies and items for sale and all. I have some questions about some stuff I'm confused about. 1) What's the difference between high resolution texture maps and low resolution texture maps? 2) What's a resolution texture map? Or texture map for that matter. 3) What's the difference between dynamic clothing, conforming clothing, and morphing clothing? 4) Should an self-professed Old Bat of 56 years of age even be TRYING to do anything like she's seen in the galleries? Thanks.