Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2024 Nov 30 5:12 am)
One thing you can try is to 'collapse' all materials that are sharing the same textures. If you are not going to edit them separately, you can open the material summary, and symply copy/paste similar materials oto one another. Or you can drag and drop materials the same way. Be careful though, the operation is not easily reversible. Other than that, you will have to reduce the size of your textures in photoshop and reload each reduced size texture map. Reducing the scale in Vue will only reduce the 'zoom' factor on a texture - it will not affect the resolution of the original bitmap.
"i have a scene with 239,000 polygons that is crashing Vue5Inf. Admittedly, the textures are all hi-res. There are 138 seperate textures." Well, this I think clears any doubt if to blame memory leaks to polygons or to bitmaps! :-) Anyway, I will add to what Agiel wisely said, that those who have the privilege to own Photoshop 8 or higher, can take advantage of "bicubic sharper" mode, which is excellent for resizing bitmaps. i don't know other programs such as PSP, but it's possible that they too have similar features.
Good topic! I've been finding texture res to cause more memory problems than poly counts since V4E. That's not to say high poly counts don't cause problems, too. Just that, on my system, textures always seemed to be the greater of the memory evils. Thanks for the suggestion of batch reducing. Doing it manually does get time intensive for some Poser stuff. Another texture tip. If your Poser figures won't be close-up, leave out the bump map textures. By doing this, I can nearly double the number of figures in a scene.
Well, it's onme of reasons I stopped using Vue 5 pro. I got tired of all the mem problems related to poser texture imports. I've switched to Poser 6 now instead of importing Poser figures into Vue and I've got no problems anymore. I handle a lot more poser figures in Poser 6 (with a lot of high res textures) then I was ever able to do in Vue 5 Pro.
Artwork and 3DToons items, create the perfect place for you toon and other figures!
http://www.renderosity.com/mod/bcs/index.php?vendor=23722
Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(
Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk
If you have P5Pro , you can incorporated texture via Deep acces panel Change shadow to DepthMap , reduce map size until 1/2 or 3/4 your project Try read Deep access & Light Tune PDF for sure Last month this texture problem , give me headache , when making Movie in VuePro . But after read again the module help ,hmmm... its worth it Thanks , i hope this help
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Dumb question, I'm sure!
What is the best way to reduce texture sizes? If I change the scale to .5 in X and Y, does this have the same effect as bringing the texture in to a photopaint program and reducing it, at least memory wise?
The reason I ask is I have a system with 2 GB RAM, and i have a scene with 239,000 polygons that is crashing Vue5Inf. Admittedly, the textures are all hi-res. There are 138 seperate textures. I would like to just be able to use the scale function on all textures when I can if that helps. I will say I did try it, and the scene didn't crash on me; but it didn't always crash so I don't know if I fixed it or not.
Thanks in advance!
John