Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
<strong>bandolin</strong><br />
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<p><em>Caution: just a hobbyist</em></p>
Yeah, that did the trick. Thanks shinyary2. I wonder why that is?
<strong>bandolin</strong><br />
[Former 3DS Max forum coordinator]<br />
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<p><em>Caution: just a hobbyist</em></p>
Where a rectangular object refuses to texture correctly on all sides using parametric. Take it into UV Mapper Classic, or Pro and give it cubic mapping. Save it back out. You do not need to save the map if you are using Bryce textures instead of painted ones. Now import it into Bryce an apply your procedural textures in Parametric mode and they will tile perfectly on all sides.
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Shinyary2: Try giving an object's polys a material in Wings, then give it diffuse and ambient colors before exporting. It may still be bright, but it will be the color you set in Wings.
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tjohn: Thanks, but I'm not entirely sure that's really necessary. After all, the colors/diffuse/ambient are set in Bryce, so I can just change those directly in Bryce. Unless of course I need to get the uvmapped textures from Wings to Bryce. That would be a whole different story. Although Bryce doesn't import the textures with the model; I've already tried imported a uvmapped model from Wings to Bryce and still bright white, no textures.
I found I had to run the obj through the uv mapper to get the texture to turn up in bryce. However I also noticed some differences in ambience that drove me nuts. Once you uv mapped the obj you may have to play around with the ambience and other controls to achieve the same result. Wings is a bit wierd in that respect.
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