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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 6:57 am)



Subject: Did I get the skin right?


ashish_s_india ( ) posted Wed, 01 June 2005 at 8:53 AM · edited Sun, 17 November 2024 at 10:17 PM

file_248904.jpg

Hi, A test render of Jessi Lo-Res Obj, with Jessi High-res Maps. No Postwork. Did I get the skin right? Or is it still too smooth? Should the bump be increased? What else should be added? Thanks to face_off. His tut on real skin shader really helped.


maxxxmodelz ( ) posted Wed, 01 June 2005 at 10:35 AM

The skin actually looks quite good there. I don't think increasing the bump will do anything to improve it. Perhaps mask out the lips and give them a bit higher gloss?


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


stallion ( ) posted Wed, 01 June 2005 at 11:28 AM

you also have to experiment with lighting setup because lighting can make a big difference to the output render of skins see some of the threads from Cath H aka Mec4D here is my fav http://www.renderosity.com/messages.ez?Form.ShowMessage=2176505 also http://www.renderosity.com/messages.ez?Form.ShowMessage=2264986 but you got a good start Poser may not get high end results at the click of a button but i have seen some real good results with a little time, patience and experimenting

You might as well PAY attention, because you can't afford FREE speech


unzipped ( ) posted Wed, 01 June 2005 at 2:55 PM · edited Wed, 01 June 2005 at 2:56 PM

Do you have some sort of orthographic view on, or is your focal out of whack? It looks like it - either that or Jessi is even wierder looking than I already thought. Also, did you do this render in Poser or Max?

Unzipped

Message edited on: 06/01/2005 14:56


face_off ( ) posted Wed, 01 June 2005 at 5:04 PM

Her skin looks pretty good. Maybe the blinn is a little wide for the oiliness level (not sure if you are doing my tute or using the script). You can tighten it up by reducing the specular roll-off. Also, maybe she could use a touch more fake sss?

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ashish_s_india ( ) posted Wed, 01 June 2005 at 10:08 PM

Rendered it in max(its the front view, so the lack of contrast), I'm not comfortable with setting nodes up in Poser's mat room. The connecting lines and all, between the diff mats get a bit confusing:) I'm just a beginner. And I used your tut face_off. Not the script. The tuts quite good. Thanks for putting it up there for free.


Treewarden ( ) posted Fri, 03 June 2005 at 3:56 PM

Where is face_off's tutorial? I'm using C4D and I would like to read thru. I didn't know there was a tut, that would be good, since the script won't help me, unless I backslide to Poser, LOL!


face_off ( ) posted Fri, 03 June 2005 at 4:09 PM

Attached Link: http://www.users.on.net/~pkinnane/RealSkinShaderTutorial.html

Caravaggio, I'm not sure it will be much help to you - since it is very P5/6 specific. But here it is anyway. I've made a lot of advances in the specular area since this script - plus the system uses alpha maps to control spots, sss, displacement and specular - so it's dated a little (well it is 6 months old!).

Creator of PoserPhysics
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Treewarden ( ) posted Mon, 06 June 2005 at 7:45 AM

Thanks face_off! I'll give it a run throught Poser5 to catch the concepts.


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