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DAZ|Studio F.A.Q (Last Updated: 2024 Dec 16 1:35 pm)



Subject: Michael Has a Holy Robe!


FranOnTheEdge ( ) posted Sat, 04 June 2005 at 1:18 PM ยท edited Wed, 18 December 2024 at 2:54 PM

file_249841.jpg

Or perhaps I should say Hole-ish? gg Help? How can I stop this happening?

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


JenX ( ) posted Sat, 04 June 2005 at 1:23 PM

You have to go into the "Scene" Tab, and use the morphs for the robe. All of the long, flowing clothing does that on default, so you have to use the morph dials to morph the "skirt" of the robe to fit around his legs. :D MS

Sitemail | Freestuff | Craftythings | Youtube|

Knowledge is knowing a tomato is a fruit. Wisdom is not putting it into a fruit salad.


TheDissident ( ) posted Sun, 05 June 2005 at 6:35 AM

Also sometimes you have to hide the limbs underneath as the morphs dont always match the figures.. so if the morph does not fix the problem 100% try hiding some of the body parts of mike :o) or you could do a step render and postwork the image D


FranOnTheEdge ( ) posted Sun, 05 June 2005 at 9:41 AM

MS, Finally, after a very long time. I've managed to get this (never to be sufficently d*mned) robe so that none of the figure shows through it, but: 1) I wanted to save it at this stage so that when I go wrong again I don't have to start from scratch and I don't know which option I should choose to do that (circled area 1). and: 2) I hate the voluminous look to the skirt part of the robe, is there ANY way to get it looking as if it's fitting better and not blowing in a huge storm? I've tried and tried but all I get if I make the skirt hug closer is limbs poking through. Help?

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


FranOnTheEdge ( ) posted Sun, 05 June 2005 at 9:46 AM

TheDissident, "Also sometimes you have to hide the limbs underneath as the morphs dont always match the figures.." Don't know what you mean, never heard of that. Help? Can you explain? "so if the morph does not fix the problem 100% try hiding some of the body parts of mike :o)" Huh? How? What? Where? "or you could do a step render and postwork the image" You'd already lost me before so this just went straight over my head - what on earth is a "step render"? If the clothing doesn't fit the figure, why was it sold as for this figure??? Doesn't make any sense to me. Don't mind me, I'm just going round the bend with frustration on this.

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


FranOnTheEdge ( ) posted Sun, 05 June 2005 at 9:49 AM

file_249842.jpg

Bother, forgot to upload the image, here it is MS, sorry.

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


RHaseltine ( ) posted Sun, 05 June 2005 at 9:59 AM

To hide a body opart select it, then click the Visible button in the Parameters palette or the eye icon next to it in the Scene palette. I usually use ctrl and shift to select all the parts I want to hide and then hit the Visible button. To save the state of the robe, use a Poser preset and chhose to include onlt the morphs and not the transforms. However, you need to pose Michael first - the morphs are done to fit the robe to his current position, they aren't dynamic so when you move him the morphs will need adjusting, and it looks as if you have him in the default position at the moment.


RHaseltine ( ) posted Sun, 05 June 2005 at 10:03 AM

file_249844.jpg

I did a get a quick fit for that pose - Sit at .26 and LFlair and RFlair both at -.15, just as an example


FranOnTheEdge ( ) posted Sun, 05 June 2005 at 2:58 PM

Bother, so now I have to go through it all again once he's in the right position. Well at least now I know that, I WAS going to put all the other clothes on him first. Now I'll do it the other way around. Thanks for letting me know.

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


TheDissident ( ) posted Mon, 06 June 2005 at 7:19 AM

sorry i thought most people new what a step render was.. you have to forgive me I am a lightwave user .. step rendering is another way of saying compisite image so you you render 2 3 or even 4 times and assemble all the images... and im sorry i did not explain my self better regarding hiding the body parts and i hate to say this but "If the clothing doesn't fit the figure, why was it sold as for this figure??? Doesn't make any sense to me." POOR MODELING by PEOPLE WHO HAVE NO IDEA sorry folks but i have paid good money for models in the past and have had the same problems... I normally use DAZ models in lightwave as it saves time with the modeling side of things. I tend to see the products as wire frame rather that pretty clothes :) and some are very messy indeed :P


FranOnTheEdge ( ) posted Mon, 06 June 2005 at 11:26 AM

TheDissident, "step rendering is another way of saying compisite image so you you render 2 3 or even 4 times and assemble all the images..." I've never used Lightwave so I'm afraid this still means nothing to me.

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


JenX ( ) posted Mon, 06 June 2005 at 11:59 AM ยท edited Mon, 06 June 2005 at 12:00 PM

hi, Fran,

What TheDissident is describing is useful in all rendering applications.

What you do is you render parts of the scene seperately, saving each part as a .png file, and, in an editing program such as Paint Shop Pro or Photoshop, layering the images on top of the other.

For example, If you have a large scene, render the Background, Middleground, and Foreground as 3 separate .png files to composite in PSP. You go into the "Scene" Tab and click the little eye next to all of the objects that you want to be "invisible", and then render each part seperately. It is an easy way to get complex scenes without having to raise your render time. (I know it sounds like it takes longer, but, in the long run, it saves loads of time).

Cheers!

MS

Message edited on: 06/06/2005 12:00

Sitemail | Freestuff | Craftythings | Youtube|

Knowledge is knowing a tomato is a fruit. Wisdom is not putting it into a fruit salad.


JenX ( ) posted Mon, 06 June 2005 at 12:03 PM

To be quite honest, when it comes to morphing clothing, the best thing to do, IMHO, is to get the figure into a pose that you're going to use. Then, add the clothing, and, since it is morphing clothing, you can morph the clothing to fit around the figure. I know it's frustrating, but it isn't quite the product of poor modelling. The default pose that the figure is loaded with is not meant to be anything other than a default pose. The modeller of the clothing adds morphs so the end user can morph the clothing to fit around the end pose. It takes a bit to get used to, but neither Poser or D|S are "point/click/art" applications, nor are they intended to be. Every application takes a bit of time to learn. D|S is no different from any other program in that aspect. MS

Sitemail | Freestuff | Craftythings | Youtube|

Knowledge is knowing a tomato is a fruit. Wisdom is not putting it into a fruit salad.


FranOnTheEdge ( ) posted Mon, 06 June 2005 at 4:35 PM

It's just not easy to know if the figure IS in the right pose until he's dressed and in the scene... and with all this fiddling by the time I have one trial pose dressed and in the scene and the scene rendered - I'll have forgotten what I was aiming for.....

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


TheDissident ( ) posted Tue, 07 June 2005 at 5:04 AM

Attached Link: http://www.daz3d.com/support/tutorial/index.php?id=1067

Here is a tutorial re step rendering but what i suggest you do is play.. click click click everything and see what see what it does Daz Studio is a very simle app to use and you can get some good looking images.. as for posing just click on a body part and turn the dials.. you can even get clothing and or props that do not have inbuild morphs to fit.. just carefully scale certain parts ( scale is in the paramater dials ) and trust me if you find D|S hard to use dont bother with Lightwave


TheDissident ( ) posted Tue, 07 June 2005 at 5:07 AM

or you can postion a clohing item so it looks like it is fitting even though the character is hanging out of the back of it :P


FranOnTheEdge ( ) posted Tue, 07 June 2005 at 10:49 AM

Thanks for all your help, I'll leave you in peace now then.

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


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