Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2024 Dec 13 6:58 am)
Attached Link: http://www.renderosity.com/messages.ez?ForumID=12368&Form.ShowMessage=2287675
*cough cough* look down this same page ;)"I'd rather be a
Fool who believes in Dragons, Than a King who believes in
Nothing!" www.silverblades-suitcase.com
Free tutorials, Vue & Bryce materials, Bryce Skies, models,
D&D items, stories.
Tutorials on Poser imports
to Vue/Bryce, Postwork, Vue rendering/lighting, etc etc!
This version is quite different from your use of the map. You use Density function; here is the distribution function used. Mazak
I saw that page silverblade and that's what helped me get started. The 2nd and 3rd steps above use that method. The problem I'm having is when i try to combine them using a distribution map. That's what I'm trying to figure out. Sharon - It's not really a tut as It's flawed. If we can figure out what the problem is, then I suppose it could be a tut. :) I just don't want people confused thinking it's correct. Mazak - How the hell did you do that. You have two separate ecosystems forming a path. Did you have distribution maps on the individual ecosystems? If not, then how come that didnt' work for me. Post 6 above is that exact thing, but you can see the results are not correct. What's the difference between what you did and what I did? Thanks for all the help!! Dragontales
lol that'll teach me to post when tired :)
"I'd rather be a
Fool who believes in Dragons, Than a King who believes in
Nothing!" www.silverblades-suitcase.com
Free tutorials, Vue & Bryce materials, Bryce Skies, models,
D&D items, stories.
Tutorials on Poser imports
to Vue/Bryce, Postwork, Vue rendering/lighting, etc etc!
OK! I got some answers:
Message edited on: 06/08/2005 11:53
Message edited on: 06/08/2005 11:55
"I'd rather be a
Fool who believes in Dragons, Than a King who believes in
Nothing!" www.silverblades-suitcase.com
Free tutorials, Vue & Bryce materials, Bryce Skies, models,
D&D items, stories.
Tutorials on Poser imports
to Vue/Bryce, Postwork, Vue rendering/lighting, etc etc!
"I'd rather be a
Fool who believes in Dragons, Than a King who believes in
Nothing!" www.silverblades-suitcase.com
Free tutorials, Vue & Bryce materials, Bryce Skies, models,
D&D items, stories.
Tutorials on Poser imports
to Vue/Bryce, Postwork, Vue rendering/lighting, etc etc!
Nope...still not working. Like I said above, the underlying materials work great. I get the path perfect, but the damn ecosystem objects don't work. They show up as the small tiled look. Perhaps you could upload the finished material for me to download and I'll see if using that helps. If I continue to have problems, then I know I'm having a glitch issue.
Attached Link: http://silverblade.pwp.blueyonder.co.uk/density_test.zip
try this :) sorry named it density stead of distribution but it is for distribution filter :> Note object standard seems to work better for mapping in the individual mats that make the whole up but the final material HAS to be parametric mapped"I'd rather be a
Fool who believes in Dragons, Than a King who believes in
Nothing!" www.silverblades-suitcase.com
Free tutorials, Vue & Bryce materials, Bryce Skies, models,
D&D items, stories.
Tutorials on Poser imports
to Vue/Bryce, Postwork, Vue rendering/lighting, etc etc!
Attached Link: http://mazak-grafikwelt.de/test/pathtest.zip
Silverblade already said parametric mapping is important, make sure you have in distribution function image offset X1.00 and Y1.00 set. I hope it helps you. You can download my material too. MazakSUCCESS!!!!! But not as you would think. :) I downloaded the materials you gave me, and I STILL had the problem. I had vue check if it was up to date and it said it was. However I went to the e-on website and cross-checked my version number with their Beta Update. The Beta was higher so I installed it. After that your material worked perfectly. So...my advice to anyone trying to work with ecosystems....Install the Beta Update. :) Thanks for all your help, It really means a lot that others are so willing to help out. Dragontales
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Step 1, Create the Path on a 2d image.