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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 03 12:46 am)



Subject: Looking for help to make a reflective floor in P5


whoopy2k ( ) posted Thu, 23 June 2005 at 4:14 PM · edited Tue, 04 February 2025 at 3:57 AM

Content Advisory! This message contains nudity

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Ok... so I know I've done this before, but for some reason I can't figure out how I did it... I want to create a slightly reflective floor for a screen. I want it to look like the models are standing on polished white tile or glass. I'm using a cloth plane and a ray trace reflection node in the materials room. I have the reflections more or less how I want them, but instead of white, the floor is grey. There are also some "waves" on it. Like I said, I've done this before, but I can't find the project, and now I can't remember how I did it. Any help would be great! I'll add some pics to illustrate my question. The first is a render on production setting (ray tracing, cast shadows, smooth polygons).


whoopy2k ( ) posted Thu, 23 June 2005 at 4:15 PM

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This is my light setup.


whoopy2k ( ) posted Thu, 23 June 2005 at 4:16 PM

Content Advisory! This message contains nudity

file_260693.jpg

This is my materials setup.


Fazzel ( ) posted Thu, 23 June 2005 at 4:45 PM

First set diffuse_color and specular_color to pure black. Then set reflection value from 0.1500 to 1.0000. In your render option make sure raytracing is checked and set raytrace bounces to 4. And give the floor something to reflect off of in the background. It is probably grey because your background is grey. Not sure what is causing the waveyness. If you have texture filtering on try turning it off. Also try turning one of the shadows off on your lights, the shadows could be interferring with one another.



nruddock ( ) posted Thu, 23 June 2005 at 4:49 PM

Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=2193249

See linked thread for some better settings.

Note once the floor is reflective the colour will be partially determined by the colour of the lights.


SamTherapy ( ) posted Thu, 23 June 2005 at 5:06 PM

Use the single sided square whenever possible. Your reflections will be better for it.

Coppula eam se non posit acceptera jocularum.

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whoopy2k ( ) posted Thu, 23 June 2005 at 6:50 PM

Thanks for all the help! Its working pretty well now!


whoopy2k ( ) posted Thu, 23 June 2005 at 6:51 PM

It is working great now... thanks for all the help!


TrekkieGrrrl ( ) posted Fri, 24 June 2005 at 3:16 AM

What's the reason for not simply using Poser's Ground prop? What am I missing here?

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SamTherapy ( ) posted Fri, 24 June 2005 at 6:32 AM

There's often distortion around the polygon edges on a multi poly surface.

Coppula eam se non posit acceptera jocularum.

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