Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 12 7:03 am)
Oh, and I've also tried increasing the resolution of the terrain, from 512 to 1024, with no visible effect...
Any ideas, anyone? And in the image above I did a spot render of the foreground and the further peaks - you can see the bounding box on the peaks but the foreground box has (obviously) gone.
Message edited on: 06/28/2005 04:12
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
http://franontheedge.blogspot.com/
there is no close up feature in dte, as in this picture the front is also the low part you could use a height dependant texture.make the low part more defined. It also might help to put the bumb on . btw did you try my english church fran?
for
some free stuff i made
and
for almost daily fotos
Thanks, LSD. That was it, matlab editor. Quest, I tried the frequency, it was the scale control. Now of course I need to reduce the frequency to get back the soft sandy look, but WITH the resolution in the foreground... or something. Thanks all, off to play again...
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
http://franontheedge.blogspot.com/
Fran-- If you have a decent CPU and RAM, you might try increasing the number of octaves on the noise channel instead of decreasing the frequency. High numbers of octaves create larger, higher quality textures at the cost of longer render times. You can then increase the frequency to get back to the effect you had in mind.
Well, it could be the terrain editor, too :-) When setting a terrain from 512 to 1024, Bryce is just interpolating without calculating new details. You may change the terrain's resolution, uncheck as shown in this link and hit that 'fractal' button again for recalculating with finer details. Regards, Haroon
I had already pushed the frequency button, so when I changed the size in the matlab editor it went all busy, so I'll have to change the frequency and turn it back down I think, to get back to a smoother sandy texture... hopefully.
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
http://franontheedge.blogspot.com/
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
http://franontheedge.blogspot.com/
The terrain in red is 249.1% in "Edit Texture" and its size in the resolution is 1024, the terrain further away and on the right of the wireframe image is 512 resolution and in "Edit Texture" it's 131.1%.
Dunno if all that helps, but...(shrug)
Message edited on: 06/30/2005 06:35
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
http://franontheedge.blogspot.com/
I had to change the sizing in the resolution and the "Edit Texture" on the closer (red) terrain 'cos originally its peaks looked like pointy but melted marshmallows, not rock.
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
http://franontheedge.blogspot.com/
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Measure your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
Fran's Freestuff
http://franontheedge.blogspot.com/
http://www.FranOnTheEdge.com