Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 09 11:21 pm)
I rather like it. It's like Paul Klee, Salvador Dali and Picasso met up, got drunk and decided to learn to use Lightwave. :)
Coppula eam se non posit acceptera jocularum.
I've seen lots of these while trying to rig Poser figures with my 'being-developed' interPoser Pro plugin for Cinema 4D. Wherever the bones go, so does the attached mesh... :)
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
heyas; i think i remember this one. this is called the offset bug. try looking at the bottom of your file (the one you created from the figure file) for... um... ::looks one up:: setGeomHandlerOffset 0 0.3487 0 i think if this gets set to 0 0 0, it causes that. or it get set to something else.... if its a pose file (pz2) you're using, that line shouldnt even be in there, so delete it.
This happens alot to me. Simply open up your pose file in mat-pose-edit (or whatever editing program you prefer) and delete all the unused channels (the ones with a value of "0") and any parts that did not have any morphs applied to them. Once you have all that removed from the file, it should work fine. Rawn
LOL! I totally agree with the above - DON'T delete the saved file! Import a background pic of a temple (or a temple prop) and render it as NVIATWAP (where the 'P' = 'Problem', but don't tell anyone). I could spend hours trying to get this effect, and fail miserably:-)) Decidedly Dali-esque; there might even be a bit of Escher in there too..:-)) Love it! Cheers, Diolma
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Let me introduce you to my multiple personalities. :)
BluEcho...Faery_Light...Faery_Souls.