Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 11 3:50 am)
I do not know if your program can support it, but, Wavefront OBJ format is about the best way to export. Make sure that you check all the boxes except the create Morph Target box when you export and that will givce you all the different body parts. Try this with the 3DS format. Not sure if DXF will let you do that, though--haven't had a need to try. thenodemaster
thanks again, node - the obj format is helping alot. I can now get individual bodyparts, but there seems to be a problem at the seams. Is this due to the "weld vertices" you are talking about?? I can't seems to find the export options in poser, except for when I actually do the export I can choose which parts to include, but not much else. Am I missing something?? - thanks again for responding to my question :) PMJ
You may wish to try weelding the vertices. I am not sure how this would work in animation as I havce not done much of that--I am mainly stills. Yes, the only place you can select those options is when you actually export the object. Hope this helps. If you have any more questions, E-mail me at thenodemaster1@juno.com thenodemaster
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Does anyone have suggestions as to the most efficient way of exporting poser models to be used in FormZ?? I've tried DXF and 3DS, but I can't get the different body parts to stay seperate. I've even had the groundplane become on with the model. I'm basically looking to import models into Formz, with body parts as seperate objects.