Thu, Nov 28, 4:22 PM CST

Renderosity Forums / Vue



Welcome to the Vue Forum

Forum Moderators: wheatpenny, TheBryster

Vue F.A.Q (Last Updated: 2024 Nov 26 6:57 am)



Subject: I need some help...


Elminster_ZK ( ) posted Sun, 03 July 2005 at 9:49 PM · edited Thu, 28 November 2024 at 4:11 PM

Okay, You guys need to help me out. How do I get fog, close to the ground, but at the foreground, near the camera, and still see the scene? When I up the density on the fog, it blots out the scene in grey. I adjust the fallout, but it doesn't help. How do I get close, low, dense fog but a clear scene. (If I am not clear, imagine mist up to the ankles, like from a smoke machine)

"Walk down the right back alley in Sin City, and you can find anything."


Ms_Outlaw ( ) posted Mon, 04 July 2005 at 1:04 AM

I haven't really tried it, but know some use spheres. But some one might know the atmosphere way.


bruno021 ( ) posted Mon, 04 July 2005 at 3:33 AM

Spheres or metablobs with volumetric or fuzzy materials are what you need here.



Elminster_ZK ( ) posted Mon, 04 July 2005 at 7:07 AM

Thanks alot, I will try.

"Walk down the right back alley in Sin City, and you can find anything."


Elminster_ZK ( ) posted Mon, 04 July 2005 at 7:20 AM

Wow, that worked GREAT! Thanks, you two! Sweet! Fog!

"Walk down the right back alley in Sin City, and you can find anything."


spedler ( ) posted Mon, 04 July 2005 at 3:02 PM

You can do this with the atmosphere using the standard atmosphere model. The attached image shows a series of renders using fog density = 0 (yes, zero) and with colour set to a light grey. The fog is set to gather at low altitudes.

The top three renders have falloff set to 95% with different altitudes - this seems to be very altitude-sensitive. The lower three have the altitude set to 25 and the falloff varying from 80% to 90% - this gives much more subtle control. Interestingly, by making the fog gather at high altitudes you can get fog clinging to the ceiling but clear on the ground - could be useful for smoke in a fire!

fogtests.jpg

Steve


Ms_Outlaw ( ) posted Mon, 04 July 2005 at 4:20 PM

BOOKMARK!! Thank you! that works great.


Elminster_ZK ( ) posted Mon, 04 July 2005 at 5:33 PM

Wow, that is perfect! Thanks a million, spedler!

"Walk down the right back alley in Sin City, and you can find anything."


Elminster_ZK ( ) posted Mon, 04 July 2005 at 5:38 PM

Man, just tried it, and it works great. You should make a tut or something, this is good stuff!

"Walk down the right back alley in Sin City, and you can find anything."


animajikgraphics ( ) posted Tue, 05 July 2005 at 9:48 PM

Thank you for this great info! Love this forum!



FatCatAlley.net | Now Playing "SpaceCat 5" Parts 1 and 2


Ms_Outlaw ( ) posted Wed, 06 July 2005 at 3:59 AM

Figured we should bring attention to this great tip hidden in here.


Peggy_Walters ( ) posted Wed, 06 July 2005 at 8:14 AM

Wow, thanks for the tip!

LVS - Where Learning is Fun!  
http://www.lvsonline.com/index.html


spedler ( ) posted Wed, 06 July 2005 at 12:56 PM

Thanks folks, glad you liked it. I'd do a fuller tut, but there isn't anything more to say really - it's so simple but gives good results. The only problem is that it doesn't work with the volumetric atmosphere model, but you can't have everything :-)

Steve


Dragontales ( ) posted Wed, 06 July 2005 at 1:52 PM

We should have this added to the backroom section. Who does that?


Ms_Outlaw ( ) posted Wed, 06 July 2005 at 4:27 PM

fog density = 0 (yes, zero) That there is the biggest help. Who'd think you want fog to turn off fog lol.


ChuckEvans ( ) posted Thu, 07 July 2005 at 3:17 PM

Yeah, Ms_Outlaw, doesn't make much logical sense to me, either. shakes head


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.