Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 22 5:13 am)
The UV's were entirely relaxed.
Instead of selecting the seams and inverting the selections to simply releax the middle, entire regions were re-releaxed instead changing where normally compatible textures should have lined up.
The most noticible boundry lines are nipples, eyesockets, and most interior seam lines.
Shame really since it was completely uneccesary. The seams could have easily been excluded from the relaxing done in Deep UV. Only the interior mesh needed relaxing.
Message edited on: 07/07/2005 23:54
-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the
face of truth is concealment."
The places where I notice the most problems sharing textures between figures are: Eyebrows Lips Nose Bellybutton Nipples Chest area Changes that aren't that big a problem: Ears Scalp Fingernails Toenails Feet Hands Arms Legs Cheeks Forehead Neck Things that never change: Teeth and gums Eyes Inner mouth Tongue Lacrimals bB
I've used most of my V3 textures on Aiko 3 with little noticable differences. I really don't do nudes, so if there's a slightly off-center nipple or somesuch, I haven't noticed ;) Okay, are the differences due to the resizing of the unimesh to create other figures or the UVs being changed themselves? If it's the latter, and say you wanted SP to better take V3 textures, you can open the SP .obj in uvmapper and import the UV coordinates from V3, save the obj as a new file and repoint the cr2. All the unimesh have the same vertice/polygon count. I did this to Hiro and Aiko 3 as I really don't need the extra material zones in the legs and would rather use Mike 3 or Victoria 3 maps.
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Interesting trick. I might have to try that. :) The figures are all mapped the same, but their shapes change the placement of the vertices. This is good because figures like the Freak have a larger polygon area than say Hiro. So if you took a Hiro texture and put it on the Freak there would be lots of distortions on the body and the face. Hiro's body shape and face are as opposite as Unimeshes could be, except for maybe Aiko to the Freak. That would be even scarier! Places where a stretched texture would are most noticable are the eyebrows, imho. I hate icky eyebrows. ;) Hiro and Aiko stretch M3 and V3 eyebrows really bad on the face (they look like they're in a state of shock, lol!), so it's better to use textures made just for them for them (or UTC transfer the textures to A3 or H3, or edit them by hand) to avoid that bizarre looking wicked witch type eyebrow shape. It's very unmanly looking on Hiro too, imho. Make sense? bB
Nether, The differences are from UV mapping. The intended goals was said to be to relax the mesh to account for the new shape, but the seams were releaxed as well when they never needed to be. If they had been laft alone, the new shape could still have been accomodated and still allow true map compatibility.
-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the
face of truth is concealment."
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I am trying to do a texture that will work with all of them and I know there are subtle differences but I am not sure exactly what they are anymore. I figured it would be good to find out and mayybe someone else could benefit by asking it publicly. Thanks