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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 18 10:25 pm)



Subject: When one "tiles" a floor and Math function


richardson ( ) posted Thu, 28 July 2005 at 3:45 PM · edited Tue, 19 November 2024 at 11:17 PM

file_276554.jpg

This is a tile (cobblestones) that I'm trying to randomly rotate so not to have this cloned pattern. Anyone remember the math function to do this? Aside from tile node, that is.


TrekkieGrrrl ( ) posted Thu, 28 July 2005 at 4:07 PM

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msg24_7 ( ) posted Thu, 28 July 2005 at 4:11 PM

I don't remember the math function, but know where to find one ;-) http://www.runtimedna.com/messages.ez?Form.ShowMessage=118372 Don't know if that's what you're looking for, but it should do the job :)

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richardson ( ) posted Thu, 28 July 2005 at 4:22 PM

msg24 7, That's it exactly. As far as I can tell. I had 2 imagemaps with one mirrored in tile. This blender should fit nicely. Thanks


face_off ( ) posted Thu, 28 July 2005 at 5:38 PM

You can also plug a gentle fbm into the u & v scales of whatever is creating the tiles.

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shedofjoy ( ) posted Thu, 28 July 2005 at 7:27 PM

Now that was very usefull, im glad someone asked that question.... Bookmark

Getting old and still making "art" without soiling myself, now that's success.


shedofjoy ( ) posted Thu, 28 July 2005 at 8:58 PM

is there a way to create the Rain drop effect shown in the link in post 3 using just nodes?

Getting old and still making "art" without soiling myself, now that's success.


richardson ( ) posted Thu, 28 July 2005 at 10:54 PM

shedo, I believe that sample is node only. It's free too. Just cannot find it. Perhaps you can start a new thread with a cut and paste of that image. Thanks face_off. I'm trying it.


shedofjoy ( ) posted Fri, 29 July 2005 at 6:05 PM

Thanks Richardson, i will do that... And thanx for the Post it has helped me no end...

Getting old and still making "art" without soiling myself, now that's success.


gmadone ( ) posted Fri, 29 July 2005 at 10:04 PM

file_276555.jpg

Thanks for the cool request. Not as simple as the blender method but its closer to what you asked for. I flipped the image, instead of rotating it, but for brick, I think that makes sense. I hope this appears random enough, if not change the argument in 16 to Pow, and or fiddle with value 2 on the Mods.


richardson ( ) posted Fri, 29 July 2005 at 10:17 PM

LOL gmadone, thanks for that. This obviously produces a random effect. Texture coordinates are a straight u/v function? This is paint by numbers. Great! I thought face_off had a new "handle" with the "Real Tile Shader"


richardson ( ) posted Sat, 30 July 2005 at 12:19 AM

file_276557.jpg

Here's one with fBm. Scale went larger and I added more displacement. I think the best thing to do is clone out the one white stone first.


face_off ( ) posted Sat, 30 July 2005 at 12:34 AM

Richardson - extremely convincing. What about an fbm over the top (ie - not tiled) - to add dirt/color variations.

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richardson ( ) posted Sat, 30 July 2005 at 1:22 AM

file_276558.jpg

fBm...see what you mean. What a powerful node. I had it connected wrong and still do. Guess it should go straight into reflect or...bump?


face_off ( ) posted Sat, 30 July 2005 at 5:34 PM

From the node system you used in #12, add a color_maths node. Then in value_1, plug whatever is plugged into the diffuse. In value_2, plug an fbm in. Then plug that new color_maths into the diffuse channel. That should break up the overall look of the bricks some more.

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