Sun, Jan 12, 4:46 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)



Subject: Problems with free M3 and V3 in Poser 6 SR-1


ShawnDriscoll ( ) posted Thu, 04 August 2005 at 10:30 PM · edited Sun, 12 January 2025 at 2:12 AM

Before I start downloading from DAZ... Does anyone here know of any compatibility issues with using the free DAZ M3 or V3 in Poser 6 (SR-1 or otherwise)? Or were they a Poser 5 exclusive?

www.youtube.com/user/ShawnDriscollCG


DCArt ( ) posted Thu, 04 August 2005 at 10:32 PM

The DAZ figures work with Poser 4 and up. You're fine in P6!



SamTherapy ( ) posted Thu, 04 August 2005 at 10:58 PM

FYI, DAZ does not "officially" support anything other than Poser 4 or P4 ProPack; however, there are more and more products which have some concessions to P5 and even the DAZ installer will now look for P5. If you're using V3 or M3 with the morph packs, I strongly suggest you turn off the PMD options in P6. It can make reloading a morphed figure difficult otherwise.

Coppula eam se non posit acceptera jocularum.

My Store

My Gallery


byAnton ( ) posted Fri, 05 August 2005 at 2:52 AM

The only problem you may run into, depending on your system is the materials. The V3 obj file has about 375kb of fragmented material references that can slow down firefly when it buids the material database prior to rendering. But many models are fragmented and not everyone encounters slower rendering with fragmented obj files and Firefly. Aside fromt that, you shouldn't have any problems.

-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the face of truth is concealment."


Over 100,000 Downloads....


byAnton ( ) posted Fri, 05 August 2005 at 3:32 AM

file_279616.jpg

I forget the link to get Spanki's Stomp Utility but here are the save settings to defragment .obj files.

-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the face of truth is concealment."


Over 100,000 Downloads....


Asciicodeplus ( ) posted Fri, 05 August 2005 at 2:38 PM · edited Fri, 05 August 2005 at 2:38 PM

Defragmeting .obj files alter the check result when using RTEncoder or similar files to decode stuff, say like if the .obj is changed it will fail the validation of the file . . .?

Message edited on: 08/05/2005 14:38


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.