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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)



Subject: A Poser Challenge


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maxxxmodelz ( ) posted Fri, 05 August 2005 at 5:42 PM

file_279349.jpg

Here's a render I just whipped up about half an hour ago. Not the most exciting scene, I know. However, I don't have much time to work on stills right now, since I'm in the middle of an animation project. Since I promised to participate in the "no postwork" challenge, this is what I pulled off quickly.

No postwork (obviously). Believe me, I would have loved to touch up a few trouble spots, render it in "passes", color correct it in photoshop, and enhance it with specular bloom (which no version of Poser is capable of doing on it's own), but I restrained myself. This is "as rendered". ;-)


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


maxxxmodelz ( ) posted Fri, 05 August 2005 at 5:43 PM

file_279351.jpg

And the wire of exactly how the scene appeared in Poser's interface.


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


maxxxmodelz ( ) posted Fri, 05 August 2005 at 5:47 PM

Oh... almost forgot... rendered in Poser 6 with IBL/AO. There was only 2 lights in the scene. 1 diffuse IBL, and 1 distant light with raytrace shadows. PhilC's rhino is the model. I used Poser's DOF utility (those black lines you see that look like a target) to create true depth of field. The background was an image of a sky mapped to a single sided square with shadows disabled. Render time... approximately 45 minutes at that exact size (800x600). That's about it.


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


squeeka ( ) posted Fri, 05 August 2005 at 6:25 PM

Looks wonderful to me maxxxmodelz! I'm working on one in poser right now for this challenge since the two i posted links to I did a while back and I've learned a couple new tricks since then :)


maxxxmodelz ( ) posted Fri, 05 August 2005 at 7:00 PM

Can't wait to see it, squeeka. :-)


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


Avalonne ( ) posted Fri, 05 August 2005 at 7:05 PM

Max, I think you did a fantabulous job!!!!! I'm working on one myself...figured it was only fitting that the one who issued the challenge outta participate LOL


Avalonne ( ) posted Sat, 06 August 2005 at 7:54 AM · edited Sat, 06 August 2005 at 7:55 AM

Attached Link: http://www.renderosity.com/viewed.ez?galleryid=1017999&Start=1&Artist=Avalonne&ByArtist=Yes

And here is my contribution to the challenge. I must give a "hats off" to some of the great light creators out there, without whom I would be totally lost :-) I posted this from a link in my gallery because the image is really huge LOL What can I say...I like BIG! Edited to mention this was created in Poser ProPak.

Message edited on: 08/06/2005 07:55


maxxxmodelz ( ) posted Sat, 06 August 2005 at 10:27 AM

Looks excellent, Avalonne. I like how the hair turned out. :-)


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


Merlin ( ) posted Sun, 28 August 2005 at 12:30 PM

Attached Link: http://www.renderosity.com/viewed.ez?galleryid=1013620&Start=1&Artist=Merlin&ByArtist=Yes

Well, i only saw this thread today... I'm far from being a Hot 20 artist and i don't have friends here either. But here is what i did with no postwork (except signature adding). Even the threads are Poser basic cylinders. Poser 6, should i add... I rarely do any postwork in my images, except here and there to suppress a few badly rendered dots.


Avalonne ( ) posted Sun, 28 August 2005 at 8:41 PM

I went and looked and left a comment...that is some damned fine work!!! I've never been able to quite get a handle on the primitives, but looks to me like you have mastered them :-)


Merlin ( ) posted Tue, 30 August 2005 at 2:03 PM

Well thank you but the "primitives" work is just the reduction of two sides of a cylinder, and the extension of the third side ... ;)


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