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Renderosity Forums / Bryce



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Forum Moderators: TheBryster

Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)

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THE PLACE FOR ALL THINGS BRYCE - GOT A PROBLEM? YOU'VE COME TO THE RIGHT PLACE


Subject: Saving


MoonFlower ( ) posted Sun, 07 August 2005 at 8:46 AM · edited Wed, 27 November 2024 at 4:39 PM

Hi guys, i would like to know if an abject can be saved in Bryce in a transparent bg.


TheBryster ( ) posted Sun, 07 August 2005 at 1:21 PM
Forum Moderator

???

Available on Amazon for the Kindle E-Reader

All the Woes of a World by Jonathan Icknield aka The Bryster


And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...


drawbridgep ( ) posted Sun, 07 August 2005 at 3:01 PM

I think I know what you're asking. So you can composit onto a picture? No you can't. But you can render a second picture using object mask and use that in photoshop (or whatever) to cut out your object.

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Phillip Drawbridge
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MoonFlower ( ) posted Sun, 07 August 2005 at 7:55 PM

What is object mask? Thanx drawbridgep. :)


drawbridgep ( ) posted Sun, 07 August 2005 at 8:02 PM

:-) Select all the objects in your scene. Then click on the small down arrow next to the 5 render buttons. Clcik on Render Options and you'll see that the default is "no Mask". Change that to "Object Mask" then render the scene. You'll get a black and white scene. The objects in white and the background in black (it'll make sense when you do it. If you put both this picture and the normal one into photoshop, each on a different layer, you can then use the magic wand on the mask picture to get an outline marquee around your objects, which you can then cut and paste like normal. Hope that helps. if not, I'll explain in more detail.

---------
Phillip Drawbridge
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shinyary2 ( ) posted Sun, 07 August 2005 at 9:22 PM

Just to clarify, you can also select any one object and have it render just that object as a mask. That's why Phil had you select all the objects in the scene first. Also what a mask is, is an image that tells your paint program which parts of the image to make visible in the final product. The more white the image, the less transparent (and thus more visible) your image is on that pixel. In this way you even get antialiasing over from the original pic, so if you place it well in your finished product (be it a game, or a scene, or whatever) it looks just like it was rendered there by Bryce.


MoonFlower ( ) posted Sun, 07 August 2005 at 9:35 PM

Thanx guys, this are really usefull tips. ;)


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