Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
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Available on Amazon for the Kindle E-Reader
All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
:-) Select all the objects in your scene. Then click on the small down arrow next to the 5 render buttons. Clcik on Render Options and you'll see that the default is "no Mask". Change that to "Object Mask" then render the scene. You'll get a black and white scene. The objects in white and the background in black (it'll make sense when you do it. If you put both this picture and the normal one into photoshop, each on a different layer, you can then use the magic wand on the mask picture to get an outline marquee around your objects, which you can then cut and paste like normal. Hope that helps. if not, I'll explain in more detail.
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Phillip Drawbridge
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Just to clarify, you can also select any one object and have it render just that object as a mask. That's why Phil had you select all the objects in the scene first. Also what a mask is, is an image that tells your paint program which parts of the image to make visible in the final product. The more white the image, the less transparent (and thus more visible) your image is on that pixel. In this way you even get antialiasing over from the original pic, so if you place it well in your finished product (be it a game, or a scene, or whatever) it looks just like it was rendered there by Bryce.
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Hi guys, i would like to know if an abject can be saved in Bryce in a transparent bg.