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Subject: Importing mapping coordinates from Max to Bryce


palmix ( ) posted Sun, 18 February 2001 at 8:09 PM · edited Sat, 30 November 2024 at 10:40 PM

file_149561.jpg

Hi, I want to put the flag model in the free stuff section. It was done with the plug-in ClothReyes and 3ds Max. The problem it's Bryce (render at the right) can't read the mapping coordinates (that plugin folds the mesh and folds the MAP, and the result is very realistic. The model, exported to 3ds format, have the SAME coordinates) Another attempt with .obj format was failed too. It's possible to use in Bryce (or/and Poser) the coordinates that the model have already? Thanks in advance :-)


adamite ( ) posted Mon, 19 February 2001 at 8:17 AM

Im not absolutely positive but u could try this: export the wire 4 the flag part as an .OBJ, open it in that UVmapper program, (u can download it 4 free and that wont take long, its only small) next make a new UV map, then xport it out again as an .OBJ and make sure the xport UV coordinates box is ticked... u may have to save the bitmap of the wire that uvmapper makes, and take it into your paint app. and redraw your flag so it matches up on the wireframe correctly, then save the picture, open the model in Bryce, go to the material editor and put the saved picture in the texture box, make sure the mapping mode is parametric on its default settings...it should be anyway...and there u go. There is probably an even easier way than this 2 fix your problem but you could try this if nothing else helps...


thing1 ( ) posted Thu, 22 February 2001 at 9:48 AM

adamite, where can i find this uvmapper to download? Can you please provide the link? thank you!...


palmix ( ) posted Thu, 22 February 2001 at 11:05 AM

I'm interested too... Thanks for the reply, adamite


thing1 ( ) posted Thu, 22 February 2001 at 2:44 PM

http://home.pb.net/~stevecox/uvmapper.htm Is this the correct one?... JC


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