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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 21 4:30 pm)



Subject: In a nutshell - a summary of the 3D world


milbogo ( ) posted Fri, 12 August 2005 at 9:01 PM · edited Tue, 21 January 2025 at 4:15 PM

Hi guys, I am zygote of the 3d world. I love what I see, but need a quick little lesson in what things means. Especially in the poser world (which I have play arund with a little). For example, what does one need to get a good 3D model going. Model, morphs, texture, lightings? I have learnt that the basic models you buy,don't come with everything you need. If someone would spend a few moments to to save me days, I would truely appreciate it. Kind regards, Mil


wheatpenny ( ) posted Fri, 12 August 2005 at 9:32 PM
Site Admin

What you need depends on the model. Some, like V3 include only the base and you have to get the head and body morph packs to be able to do anything with them, but others come with the morphs already in them, so all you need is some clothes, etc for them (or at least a sword and a temple:D).




Jeff

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milbogo ( ) posted Fri, 12 August 2005 at 9:58 PM

Can you explain exactly what a morph is and how it works? Generally, I know what the term means, but how does it work within Poser? Kind regards. Mil


wheatpenny ( ) posted Fri, 12 August 2005 at 10:09 PM
Site Admin

When you load a figure, there are some parameter dials, that make certain changes to the figure, like open/close mouth, or adding ethnic and other features to the figure. Those are morphs. With a figure like V3, when you "inject" (add) a one of the morphs from the morph packs, a new dial will appear which you use to control that morph. When you "remove" the morph, (using the "REM" poses), the dial will disappear.




Jeff

Renderosity Senior Moderator

Hablo español

Ich spreche Deutsch

Je parle français

Mi parolas Esperanton. Ĉu vi?





profotograf ( ) posted Fri, 12 August 2005 at 10:10 PM

Ok, heres a small bit of help... A figure: also known as mesh, a cr2, is the basis of what you are using in poser to present say, a human. A morph: changes to the figure done by modifying internal settings for the body, such as arms, legs, chest, muscularity, etc. For example: you have a male figure, and he initially has a standard group of settings which make up his appearance. You want to change his appearance to be more muscular. You must change the setting in the figure called "Muscular" or "Muscular2" so that the figure becomes more muscular. ....Morphing Dials.... in Poser there are Parameter Dials which are used to Morph the figure. Using my above example, to up the muscularity in a male figure (or female) you select the "Muscularity" dial and change the value from 0 to 1 and the figure will bulk up. Dials normally react from either -1 to 1 with 0 being the default (mostly). Does that help you figure out what a morph is?

Greetings from Germany
ProFotograf

My PoserAddicts


Hawkfyr ( ) posted Fri, 12 August 2005 at 10:16 PM

To describe the 3D world in a nutshell would be difficult as it reaches so far and wide. You mention Poser in your inquiry so a better thread title might be "In a nutshell - a summary of the Poser world". Poser is just a slice (a very thin slice) of the 3D world at large. If you are looking to create your own Models, morphs, textures, you would likely need to step outside the Poser world and explore other 2D and 3D applications that are better suited for creating content. So to "get a good 3D model going" is relative in-so far as to whether you want to acquire already made content (either free or for sale) or make your own stuff. Creating your own content,although very rewarding, takes time,software,time,experience,time,patience,...(you get the idea) which is why some content is sold. Some content providers make huge investments of time, money, and software to release a new content package. It can be difficult to keep track of what content goes with which character so be careful when buying and make sure you have the character for which the content was designed. I doubt this reply will save you days but it may help steer you in the right direction. I assure you that if you really want to get into this,you'll spend many days learning, reading,doing tutorials etc. There are many free items available here and all over the internet for you to download and study. I would suggest doing that first before investing lots of money though. Hope this helps Tom

“The fact that no one understands you…Doesn’t make you an artist.”


ratscloset ( ) posted Fri, 12 August 2005 at 11:36 PM

Attached Link: http://www.canary3d.com/tutorial/3d-intro.htm

DAZ has a Link to a Tutorial in the Commons (I think) that is pretty good. Here is the link

ratscloset
aka John


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