Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Feb 02 3:02 am)
Did you select your object(s) before rendering?
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Ignore the shooty dog thing.
You can save the mask from Bryce then bring it into Photoshop or some other graphic program like photoshop, and make the mask an alpha channel, and save as a TIFF file. You then can import the texture back into Bryce, and it will automaticlaly add the saved alpha channel. Or you could just add the mask into the transparencey slot of the texture, and save as a mat preset and re-use it over and over.
You have to be carefull with Bryce's alpha channel 'cause that's what Bryce uses to resume (or batch) a render. In Photoshop (don't know about psp), you just open the Bryce image and the saved alpha mask. You then drag the mask to the Bryce image's Channels window, then drag that channel to the "Load channel to selection" icon. Best; Dan
I wish PSP 6 would do .png with alpha... (It would be handy for making animations when combined with Bryce & Flash MX.) sigh (I know another workaround, but there's more steps involved.) Time to upgrade I guess...
Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.
Bryce 6 feature perhaps? PNG or TIFF with alpha could be quite handy. Not sure what other formats could carry alpha... I suppose transparent GIF too, but the pallette's quite limited on that one.
Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.
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