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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 23 9:03 pm)



Subject: creating clothing for poser


nosferatu1978 ( ) posted Thu, 18 August 2005 at 9:56 AM · edited Fri, 10 January 2025 at 2:51 PM

hi, i'm a complete newbie to all this and was just wondering if anyone knows of a real beginners tutorial on making clothing for poser characters. i have poser 6 and 3dsmax 7. i've searched google but found nothing as yet which is for total beginners. i've gotten pretty good with poser i think and would love to start making my own clothing for my creations. any help/advice would be much appreciated. thanks!


randym77 ( ) posted Thu, 18 August 2005 at 10:02 AM

If you're a complete newbie, you might want to start with something simpler than clothing. There's a reason why tehre are no "real beginners" tutorials for making Poser clothing. Learn to use Max first. Then worry about making clothing.


Stegy ( ) posted Thu, 18 August 2005 at 10:16 AM

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You might find some stuff over at PoserPros Character and Clothing Workshop Forum. They have some fairly detailed clothing tutorials in the Rhino modeling section which might be applicable to Max. I used some of the tutorials to create my first clothing item (dress) with fairly good success.


xantor ( ) posted Thu, 18 August 2005 at 10:43 AM

I agree with randym77 you need to walk before you can run, a lot of beginners come to this forum and ask how to make clothes and figures, you really need to learn more about poser and more about model making before you take on such a big task.


pakled ( ) posted Thu, 18 August 2005 at 1:21 PM

Attached Link: http://www.wings3d.com

Here's something to try..;) Yeah, *real* clothing is beyond me (and I've been modeling about 2 years..;). If you MUST, start with things like shoes and hats (they don't move), work up to armor, before you get to the flowing dresses, togas, etc., that the the experts do. Good luck.

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randym77 ( ) posted Thu, 18 August 2005 at 1:28 PM

If he owns 3ds Max 7, I don't think he needs Wings3D.


svdl ( ) posted Thu, 18 August 2005 at 2:29 PM

You can use the link "Roy's Poser MAX tutorials" in the sidebar for a start. There's a couple of tools you'll need. First, you'll need Objaction Scaler by Maz (it's here in freestuff). The Poser universe works with extremely small units, and Max doesn't like that. I think 3DS Max 7 (finally) has a Wavefront .OBJ importer/exporter plugin straight out of the box. If not, you'll have to get one (search for HABWare, they have free plugins for Max). You'll want to model around a manikin. Import the geometry of the figure you want to create clothes for from the Geometries subfolder (for Victoria 3 that's the file blMilWom_v3.obj in the DAZPeople subfolder), scale up by a factor of 250, and just import everything. Now you have V3 in her zero pose, as a collection of body parts. Save this file! Now you can model your clothing item around the manikin. What modeling method you use (spline cage, NURBS, box modeling) is up to you. Don't forget to UVmap your model! When the model is finished, export it as .OBJ. Then fire up Objaction Scaler, load your exported model and reduce by a factor of 250. You can now import the clothing item in Poser. What you're going to do in Poser depends on what kind of clothing item you want to make: a conforming figure, a static prop, or dynamic cloth. Static prop (like an armband) is the easiest. Just load the figure you created the prop for, disable inverse kinematics, and set him/her in the zero pose (Window-Joint editor->Zero figure). Now parent your prop to the figure, give it a material in the Material room, and save the prop to your props library. Dynamic clothing has some modeling requirements. It should be one single contiguous mesh, single sided, and it may not intersect the figure. To have dynamic clothing work well, the polygon count should be fairly high (a total of 20,000 polys is not unusual for a full dress!). Parent the cloth to a relevant body part (I usually use either hip or chest), go to the Cloth Room, and make it dynamic cloth (see the Poser manual). The results are always a bit of a surprise, for instance, if you made a dress with a bit of cleavage, there's a very good chance that at least one breast will pop out (the Poser females are certified exhibitionists!). Conforming clothing is much more difficult to set up. See the tutorials by nerd3D on his site (www.nerd3D.com) to get you started. Hope this helps, Steven.

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nosferatu1978 ( ) posted Thu, 18 August 2005 at 5:18 PM

ok, thanks guys, i'm just one of those annoying people who wants to know everything now! lol! i just got a bit fed up with using the same old props for my characters (not that any of you guys stuff is rubbish or anything, please dont think that!) and i've got some great ideas for clothing etc, but i'll take your advice and take it slow, rome wasnt built in a day i guess!!! cheers


fls13 ( ) posted Thu, 18 August 2005 at 6:14 PM

It wouldn't be a bad idea to export some clothing that's included to sort of reverse engineer it in max.


EnglishBob ( ) posted Fri, 19 August 2005 at 4:04 AM

Attached Link: http://www.morphography.uk.vu/dlv3qd.html

Talking of starting off slowly, perhaps I can interest you in the V3 QuickDress? Dynamic clothing is the easiest thing to start off with, since it's mostly modelling and very little setting up; and starting by hacking an existing mesh makes even the modelling a little easier. I have one or two other tutorials that may come in handy later.


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