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DAZ|Studio F.A.Q (Last Updated: 2024 Nov 26 6:59 am)
I think we are going to need a little more info as to why you needwant a grid before being able to ffer suggestions. As to why Michael (and probably a good many other human models) is nine head tall is that this is the proportions most artist use. I believe Stephanie and David use more realistic proportions.
Hmm. The standard human figure is an average of 7 to 8 heads tall for artisitc purposes (ensures legs are not too short), but rarely is it ever 9 unless you were constructing a basketball player or an angel of god. 7.5 is the standard that most artists are trained to use as an ideal human height, which the person or people who made Michael would have known. As for the grid, it is just a jpeg image, and is used as guide to ensure correct length of the limbs. It is a standard practice. After further experimenting, it seems it is not possible to do this in DAZ.
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Hi
Is there a way to the "lock" a background image in DAZ so that it does not distort when imported, or resize when I adjust the window size? I want to have a special grid behind my figure so I can be sure to get the correct proportions I need, using my grid as a guide, but the grid image is all over the place when I import it. Is there another way to ensure correct proportion, if this grid idea is not going to work out? I'm used to doing things the old fashioned way on paper!
Also, why is Michael approximately 9 heads tall? Wouldn't it make more sense for these figures to start out with realistic human dimensions prior to manipulation?
Thanks.