Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2024 Dec 30 8:14 pm)
Qasar, this might be because of the projection you use to map your bitmap on the terrain. You should use "object standard" or "object parametric", so the mapping isn't dependent on the world coordinates, but on the object's own coordinates. Also check that the image map you use has a size of 1 in the material editor, both in X & Y directions. If this doesn't help, post a screenshot of your material editor, so we can see what's going on.
Dans ton post numero 5, essaie de modifier la projection en utilisant UV Coordinates. Aussi, essaie de modifier la taille de l'image, dans le meme screenshot, en cliquant sur la fonction texture map. Si ton overall scaling de ton ecosystem est sur 0.343, il faut peut etre augmenter la taille de ton image. C'est bizarre, je n'ai jamais eu ce probleme.
The problem is he's trying to get his ecosystem to match the image map he's using, but he's getting the eco twice on the terrain, as shown on post #3 And I was saying he should try and modify the projection of his map by using the UV coordinate input, and/or by modifiyng the size of the image map. If the overall scaling of the ecosystem is set to 0.343, maybe the image map size should be bigger.
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Bonjour, I experience some troubles using bitmap as fonction for variable density in the ecosystem. In fact when I use a terrain that have been streched or manipulate, the fonction didn't match the size of the terrain (ie instead of having one logo, I have multiple logos..). So, is there a way to stretch the density map in order to match the size of the terrain? Thanks for help. Qasar