Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 20 7:20 am)
Well, my favourite in manipulating large scenes is bringing in a ball prop, open the hierarchy menu and drag and drop all figures/props on the ball. Then you can rotate, scale, drag do anything to the ball and the whole scene will be affected. You can have multiple groups like that. Oh, and the mini-me python script that comes with Poser 6 is a hoot! Everything in your scene is exported as obj, retaining all materials and texture calls, and reimported at a fraction of the original size - nice way to clean up a large scene before rendering and alleviate file size due to many morphs. You can, of course, scale this. It's given the name yowza.obj by default so if you want to keep it you'll have to save it or it gets overwritten with the next one.
Well, my favourite in manipulating large scenes is bringing in a ball prop, open the hierarchy menu and drag and drop all figures/props on the ball. Then you can rotate, scale, drag do anything to the ball and the whole scene will be affected. You can have multiple groups like that. I wonder who developed this as this something of a well-known (if not expected) trick in Cinema 4D. It has a 'Null object' specifically for these purposes into which you drop other objects for doing similar things. It is also very useful for controlling rotations - and avoiding gimbal lock. I know that there is a trick similar to this in Poser for doing the same.
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
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Stroustrup
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I'm kinda woozy and need a nap but what I can think of off the top of my head: Using Point At on the figure's eyes (works with all millennium folks) to point at either the Main Camera or a ball prop. Parenting Lights to a ball to rotate all them uniformly at once. In fact, you can also parent infinite lights outside of Poser with some creative work to a ball and when loading the ball, all of the lights come in too. There's more but... Zzzzzzzzzzzzzz
.
You can turn off highlight body parts by going to runtimeprefsPoser(configuration settings) and double click to open in notepad. Change HILITE_BODY_PART 1 to HILITE_BODY_PART 0 and save. When rendering to a (larger) new window part of the progress bar gets covered up. Drag it to a location where it can be viewed completely, then under General Preference set "Preferred State". Now it will always be in that new location when you render. Do the same as above for other windows (like Python Script and Joint Editor) to change their default location. SWAMP
Hold down ALT and double-click on either the Editing Tools or Document Display Style wording to toggle the alignment between horizontal and vertical.
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Shire
Selecting a group of frames in the animation palette and holding "ALT" key down while dragging the frames to a new location will copy the selected frames to the new location. Setup Room When typing in the name of for a new bone, don't forget to hit the enter key or Poser won't change the name... the ole non standard dialog box thing.
ctrl (or is it alt) click on a camera icon to reset that camera view. Ctrl 1 thru 9 are the preview presets. Load a ball, make it a child of the head, place it at 0.0,0.8,0.5, point each eyeball at the ball and hide the ball. Now slide the ball up or down and side to side to make aiming eyes a lot easier. On any parameter window you can hit ctrl-c to copy all dial settings and ctrl-v to paste them. This way you can copy magnet settings, face settings etc from one figure to another.
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Okay, well maybe not dirty but still items of information that not everyone knows. Recently there was a post with information on how to lock morphs that I had no idea about. Are there some other handy suggestions and hints on how to do some simple yet helpful things that maybe not everyone knows? If so, can you explain them or provide links to more info about them? Thank you!!