Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 24 12:37 pm)
they are for use in P5 and P6 cloth room they are good for animation because they give that flowing fabric look they are good for stills because they give a more natural draping look you do not conform them you parent them to the figure then set up a simulation in the cloth room
You might as well PAY attention, because you can't afford FREE speech
Attached Link: http://www.philc.net/CC_sampleVideo.htm
Yes I also found Chapter 29 of the manual hard to grasp at first. Upon second reading, it became a little clearer. You may also find the on screen video tutorial I produced will help to explain it.I could not figure out the cloth room until PhilC offered the link above to his on screen video tutorial when I posted a similar inquiry quite a while ago...I didn't know why in the world I had to do a simulation when I only wanted a still image, but now I understand thanks to him...you have to do the simulation to get the cloth to drape properly, so you allow it so many frames to do so (like 30 or so), but then you choose the single frame you want to use for your still image...PhilC rocks!!!!! he's so helpful, dont know what I would have done without his tut...
Say what you mean and mean what you say.
Dynamic clothing can give MUCH better results than conforming clothing, but as in all these things, it takes time and patience -- and doesn't always work. Conforming clothing demands that the creator has anticipated all the poses that you might want to put your figure into, and ensured that the clothing fits perfectly in every case. This is probably not possible, and would take years for the originator to complete...:-)) Dynamic clothing requires that you take the time for the changes. Even for a still pic, you have to apply the clothing (in Zero Pose), move to a future frame (between 5 & 50, depending on the complexity of the pose and the clothing), go into the cloth room and calculate the changes which allow the clothing to follow the changes to the figure (which can take some time), and that's only for a single article. So, as always, it ends up as a question of horses for courses. For stills, use conforming for BG figures (assuming you have the clothing you need); reserve Dynamic for the FG figures. For animations, be prepared to spend a LOT of time drinking coffee.... Don't be afraid of the cloth room, it's a great help in certain situations, but you need to learn how to use it properly. Time and experience will tell.. (Me, I'm still lacking in both. Getting better, but not really there yet..) Cheers, Diolma (and good luck..)
Many people have said "dynamic for loose clothing", "conforming for tight". I've nearly given up even on conforming for tight clothes because in some ways it's even worse than loose -- one tiny morph that's not in the clothing, or a bend that's a little too extreme, and you get poke-through. "Second skin" clothing is a good compromise for tight clothing with distance rendering, but looks awful for closeups. Dynamic clothing is "real" clothing (although Poser's implementation is far from perfect -- either in setup or simulation) that works with any morph or pose. I'd like to see the dynamic clothing model dramatically improved (especially doing simulations for still shots, which ought to be a lot easier than it is; and being able to fit to morphed bodies without the current messing around); but even so it's easier to use than comforming clothing with anything but the most trivial morphs, and the results are far superior. When I see conforming clothes that look interesting, I tend to say... well, no; I don't need anything more that's not dynamic. (Nevermind that as a somewhat casual hobbiest user I've got far more "stuff" of EVERY description than I can really justify on any conceivable basis, anyway... ;-) )
Attached Link: http://www.poserfashion.net/downloadp5.htm
That link has some free dynamic clothing as well as tutorials on how to use it. The advantage of dynamic clothing vs conforming clothing is that you can use dynamic clothing from figure to figure and get a good fit. Plus it's more natural looking when the figure is posed. It kind of flows along with the body."It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
can a conforming item be turned into a dynamic item? I think I have seen it said before that it's possible...I prefer dynamic to conforming, as Acadia said, it looks so much more natural...I think I'll try to turn some of my conforming clothing into dynamic if I can find a tutorial to help...
Say what you mean and mean what you say.
Attached Link: http://www.renderosity.com/tut.ez?Form.ViewPages=868
Here is a tutorial on how to convert conforming clothing to dynamic."It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
blonderella: SOME conforming clothing can be converted to dynamic. It mainly depends on how the creator of the conforming clothing made the mesh. Conforing clothing often has properties that dynamic clothing can't cope with: eg: Meshes that intersect with the figure (like armholes that have solid disks in them), long thin polygons (dynamic requires lots of small polygons), parts of the mesh that aren't actually connected (like buttons, lace frills and so on) and others. Most of these problems can only be overcome by resorting to a 3D modeller to convert them to dynamic-compatible. (And doing that doesn't remove any copyright issues, I hasten to add.) But it can be worth the effort..:-)) Cheers, Diolma
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I have downloaded a few items from the Freebee gallery here at Render and a few other places, but upon installing them into Poser 4 & 5 they show up in my Props folder where I am able to click and apply. My problem is once I have them on the screen with my figure there is no way to conform or to pose these clothing items. Is there something about Dynamic Clothing I dont know about?? What good are they if I cant conform or pose them with my figure? Thanks A very confused Elliot