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Subject: Mid 1800's Antique Trunk...


ClintH ( ) posted Sun, 25 February 2001 at 8:31 PM · edited Tue, 11 February 2025 at 2:16 PM

file_150335.jpg

This is something that I've been wanting to do for a long time but couldnt ever seem to get around to it. But, I finaly did. This is a model done in Carrara 1.01 of a Mid 1800's trunk that I have in my house. Its done 100% to scale. I created it in Carrara for use in Poser. This is a Poser render of the final trunk. It will be available in the store sometime this week. Take care. Clint

Clint Hawkins
MarketPlace Manager/Copyright Agent



All my life I've been over the top ... I don't know what I'm doing ... All I know is I don't wana stop!
(Zakk Wylde (2007))



brenthomer ( ) posted Mon, 26 February 2001 at 8:33 AM

pretty cool...I like how you did the extra detail on the wood. My dad is an antique collector so the multigrain/pattern looking wood is the first thing I noticed. What a pain that must have been. Looks authentic tho, so the work paid off. Now the real question is ... did you do IK on the lid and are you going to animate it? :)


ClintH ( ) posted Mon, 26 February 2001 at 8:54 AM

Thanks Brent. Yea..It was a major undertaking. I measured each piece on the real trunk and built it in Carrara to scale. It was fun though. I learned a lot. Mainly that 3D boolean operations in Carrara suck! ;) Oh yea man...The lid opens and closes in Poser. Wouldnt be hard to do in Carrara either. The IK Chain is: MainTrunk | TrunkTop I used photos for the T-Map. Regards, Clint

Clint Hawkins
MarketPlace Manager/Copyright Agent



All my life I've been over the top ... I don't know what I'm doing ... All I know is I don't wana stop!
(Zakk Wylde (2007))



AzChip ( ) posted Mon, 26 February 2001 at 9:23 AM

Do you have the gold bricks in your house, too? If so, can I be your friend? :o) Nice work; I really need to get cracking and learn how to move models from RDS into Poser with texturing intact. I know it's UV mapper, but it frightens me.... Like the vertex modeler. Guess I'll have to get over it. - Chip


tonylynch ( ) posted Mon, 26 February 2001 at 9:30 AM

Great job Clint. I have to agree about the boolean operations. Anymore when I want to have something with a hole punched through it, I use the spline modeler to create the outline of the object and the hole and group them together. This works quite well for keyholes and the like. Tony


ClintH ( ) posted Mon, 26 February 2001 at 9:33 AM

file_150337.jpg

Once you get the hang of UV Mapper its not to bad. This is the blank T-Map for the trunk. You just have to seperate all the parts and get the mapping right. The original map was 2048x1136.. This is shrunk down version. I use the large map to get better detail on the model. Thnaks for the comments.. Yea - I've got the Hawkin-Z GraF-X gold bricks in the trunk.. ;) Just kidding. I wish! Clint

Clint Hawkins
MarketPlace Manager/Copyright Agent



All my life I've been over the top ... I don't know what I'm doing ... All I know is I don't wana stop!
(Zakk Wylde (2007))



ClintH ( ) posted Mon, 26 February 2001 at 9:36 AM

Tony - Yep. Thats what I had to do... I mean - I tied to create a square that was about .02 thick by 4"x5" and then subtract another smaller square from that and it couldnt even do that with 3D boolean. It fried that shape really bad. So I used the Spline modeler to do it. Worked fine that way. Clint

Clint Hawkins
MarketPlace Manager/Copyright Agent



All my life I've been over the top ... I don't know what I'm doing ... All I know is I don't wana stop!
(Zakk Wylde (2007))



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