Thu, Nov 14, 10:44 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 14 9:14 am)



Subject: Creating MAT's that only change one aspect of the object?


starmage ( ) posted Fri, 02 September 2005 at 3:00 AM · edited Thu, 14 November 2024 at 10:27 AM

Ok I want to do this..... I've created 4 texture maps (for colour) And I have 5 style maps (transparency maps) The way I've been doing things I would have to create 20 MAT files to cover all combinations of these. Is there a way to get a MAT file just to load a Transparency Map or just the texture Map and leave the rest "as is"? For instance, say I have a transperency map that creates fishnet stockings. Can I create a MAT that makes any colour stockings go into fishnet using this transparency but leave the current colour settings to whatever they are before?

Only your mind limits yourImagination. Let it free.


Little_Dragon ( ) posted Fri, 02 September 2005 at 3:30 AM

Yes, you can strip everything out of the pose file except the transparency channels. And likewise for the texture map.

Download my Ziggy Hair from Free Stuff if you want to study some trans MATs.

Here's an example of a MAT pose that changes only the transmap.

{<br></br>version<br></br> {<br></br>   number 4.01<br></br> }<br></br>figure<br></br> {<br></br>   material Hair<br></br>               {<br></br>           tMin 1<br></br>              tMax 1<br></br>              tExpo 0<br></br>             transparencyMap ":Runtime:Textures:Furrette2:ZigHair_trans.jpg"<br></br>                             0 0<br></br>         }<br></br>   }<br></br>}<br></br>

And here's a MAT that changes only the texture:

{<br></br>version<br></br>    {<br></br>   number 4.01<br></br> }<br></br>figure<br></br> {<br></br>   material Hair<br></br>               {<br></br>           textureMap ":Runtime:Textures:Furrette2:ZigHair_Brown_tex.jpg"<br></br>                              0 0<br></br>         }<br></br>   }<br></br>}



starmage ( ) posted Fri, 02 September 2005 at 3:41 AM

Ok thanks Can't do it straight from MAT Pose Edit by any chance?

Only your mind limits yourImagination. Let it free.


EnglishBob ( ) posted Fri, 02 September 2005 at 3:49 AM

Almost certainly - however I use a general purpose CR2 editor for most things, I can't remember how to use MPE any more. :/


12rounds ( ) posted Fri, 02 September 2005 at 4:05 AM

starmage: it's really easy to do in a simple text editor (like Notepad). After you have created one that changes only the texturemap or transparency or bump or whatever, you only need to change the reference and save it with a new name. I urge you to do some by hand so you see how easy it really is.


EnglishBob ( ) posted Fri, 02 September 2005 at 4:35 AM

Attached Link: http://koti.mbnet.fi/~ilaripih/MPEHome/MPE3_beta/Tutorials/Description/materials_description.htm

In MPE's Materials tab, select the materials you don't want to be affected and click "Delete". Note that this doesn't remove the materials from you figure, just from the MAT pose. Materials that aren't referenced in the pose won't change on the figure. See section 6 in the linked tutorial.


starmage ( ) posted Fri, 02 September 2005 at 4:46 AM

Ok I'll give it a go on my next texture set :) Yeah doing it by hands not a problem eventually. I'm sure I'll give that a go eventually too. But I'm still learning! :)

Only your mind limits yourImagination. Let it free.


philebus ( ) posted Fri, 02 September 2005 at 5:35 AM

Although MPE can set up partial MAT poses, it seems that e-frontier have written them out of Poser 6! Full MATs only there.


starmage ( ) posted Fri, 02 September 2005 at 5:58 AM

Oh? Maybe that's why some of them aren't working that I ahve installed. Well no harm trying...... Who knows, might get it to work eventually.

Only your mind limits yourImagination. Let it free.


lululee ( ) posted Fri, 02 September 2005 at 7:42 AM

Do you think it can be done in P6 with the new Daz ShaderSpider? Cheerio lululee


Marque ( ) posted Fri, 02 September 2005 at 7:54 AM

.


layingback ( ) posted Fri, 02 September 2005 at 9:35 AM

Hogsoft's QuickMAT builds the mat file and the .png/.rsr (from true renders) from within Poser. It has an option which lets you pick from a heirarchy menu exactly which actors are to be included for each mat. And it's very, very quick.


Lyrra ( ) posted Fri, 02 September 2005 at 11:40 AM

the easiest way to make partial mats is to create them with MPE and then hand edit. in poser 6 you can add partial Shader(material) characteristics using Wacros



PoseWorks ( ) posted Fri, 02 September 2005 at 12:14 PM

Attached Link: http://www.poseworks.com/help/ss6/

ShaderSpider will let you save and load partial shaders (FX6 files) to change select branches of the shader tree. You can see an example by clicking "How to Use Partial Shaders" at the above link.


starmage ( ) posted Fri, 02 September 2005 at 8:01 PM

So..... Partial MAT's are possible in P6? But in a different format? I'm wondering cos I have some MAT's that change the lipstick or nail colour on V3 that don't work in P6 :( . Not to mention the eye colour ones that only end up turning the eye white.......

Only your mind limits yourImagination. Let it free.


nruddock ( ) posted Fri, 02 September 2005 at 8:31 PM

With P6 you have to use Python to add extra nodes or make other changes to the shader network.

P6 is sensitive to the exact formatting used by partial MATs for previous versions.


starmage ( ) posted Fri, 02 September 2005 at 10:20 PM

I've only been using P6 for 2-3 weeks and I've already got a version conflict and file type headache! (Note : P6 is first version of Poser I have bought)

Only your mind limits yourImagination. Let it free.


PoseWorks ( ) posted Sat, 03 September 2005 at 1:34 PM

Attached Link: ShaderSpider Bonus Pack

Partial shaders (FX6 files) can cover the role of partial MAT poses, but require ShaderSpider to save and load them. There are some examples of partial shaders I've created using ShaderSpider in the above link. Note that you cannot translate a MAT pose into a partial shader as of this writing. The only other solution that I'm aware of is to do as nruddock says and code your modification into a Python script.


12rounds ( ) posted Sun, 04 September 2005 at 5:48 AM

So let me get this straight ... those examples by LittleDragon are not working in Poser 6?


starmage ( ) posted Sun, 04 September 2005 at 5:54 AM

I haven't tried yet..... But the way some of my MAT's are not working for Vicky3 I would guess either they don't work or that these MAT's (from DAZ) are not done in the same way as that suggested by LittleDragon. When I come round to it I'll let you know.

Only your mind limits yourImagination. Let it free.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.