Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 14 12:36 pm)
Yes, you can strip everything out of the pose file except the transparency channels. And likewise for the texture map.
Download my Ziggy Hair from Free Stuff if you want to study some trans MATs.
Here's an example of a MAT pose that changes only the transmap.
{<br></br>version<br></br> {<br></br> number 4.01<br></br> }<br></br>figure<br></br> {<br></br> material Hair<br></br> {<br></br> tMin 1<br></br> tMax 1<br></br> tExpo 0<br></br> transparencyMap ":Runtime:Textures:Furrette2:ZigHair_trans.jpg"<br></br> 0 0<br></br> }<br></br> }<br></br>}<br></br>
And here's a MAT that changes only the texture:
{<br></br>version<br></br> {<br></br> number 4.01<br></br> }<br></br>figure<br></br> {<br></br> material Hair<br></br> {<br></br> textureMap ":Runtime:Textures:Furrette2:ZigHair_Brown_tex.jpg"<br></br> 0 0<br></br> }<br></br> }<br></br>}
starmage: it's really easy to do in a simple text editor (like Notepad). After you have created one that changes only the texturemap or transparency or bump or whatever, you only need to change the reference and save it with a new name. I urge you to do some by hand so you see how easy it really is.
Attached Link: http://koti.mbnet.fi/~ilaripih/MPEHome/MPE3_beta/Tutorials/Description/materials_description.htm
In MPE's Materials tab, select the materials you don't want to be affected and click "Delete". Note that this doesn't remove the materials from you figure, just from the MAT pose. Materials that aren't referenced in the pose won't change on the figure. See section 6 in the linked tutorial.Attached Link: http://www.poseworks.com/help/ss6/
ShaderSpider will let you save and load partial shaders (FX6 files) to change select branches of the shader tree. You can see an example by clicking "How to Use Partial Shaders" at the above link.So..... Partial MAT's are possible in P6? But in a different format? I'm wondering cos I have some MAT's that change the lipstick or nail colour on V3 that don't work in P6 :( . Not to mention the eye colour ones that only end up turning the eye white.......
Only your mind limits yourImagination. Let it free.
Attached Link: ShaderSpider Bonus Pack
Partial shaders (FX6 files) can cover the role of partial MAT poses, but require ShaderSpider to save and load them. There are some examples of partial shaders I've created using ShaderSpider in the above link. Note that you cannot translate a MAT pose into a partial shader as of this writing. The only other solution that I'm aware of is to do as nruddock says and code your modification into a Python script.I haven't tried yet..... But the way some of my MAT's are not working for Vicky3 I would guess either they don't work or that these MAT's (from DAZ) are not done in the same way as that suggested by LittleDragon. When I come round to it I'll let you know.
Only your mind limits yourImagination. Let it free.
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Ok I want to do this..... I've created 4 texture maps (for colour) And I have 5 style maps (transparency maps) The way I've been doing things I would have to create 20 MAT files to cover all combinations of these. Is there a way to get a MAT file just to load a Transparency Map or just the texture Map and leave the rest "as is"? For instance, say I have a transperency map that creates fishnet stockings. Can I create a MAT that makes any colour stockings go into fishnet using this transparency but leave the current colour settings to whatever they are before?
Only your mind limits yourImagination. Let it free.