Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 25 12:38 pm)
possible that you have a polygon from the toe grouped to the foot. I would double check your groups :)
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Taking that what your saying into account because that is exactly where the two groups come together (foot and toe) I messed with the groups a bit and I continue to have the same problem no matter where I place the group. No matter where the groups come together I get that funky problem on the conforming version. Tis weird! --Naylin
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Ok, I don't know if this is an appropriate way to fix this problem, but I did fix it by applying a very tiny (.005) chamfer to the edges around the sole of the shoe. Would you guys think that this is a good fix, or should I have tried some other way? --Naylin
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UV Mapper showed absolutely no problems with the mesh. I had thought about that before I even posted here. --Naylin
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"You have the right to remain silent. Anything you say can and
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I've decided that using the chamfer works good enough and dosn't add too many more polys... I had thought about grouping like kirwyn stated however I don't feel it would give me the flexability that I want. I hadn't thought about triple'ing the polys however after using the chamfer I like the output better anyway. Thanks to all, --Naylin
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"You have the right to remain silent. Anything you say can and
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If you want, just email me the zipped obj to antonkisiel@verizon.net and I'll track down your problem. It is likely a irregular vertex ort polygon without depth. Email it to me and I'll help you track it down. I don't need the cr2, just the obj.
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Thanks in advance,
--Naylin
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