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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 1:43 pm)



Subject: Attemp At photorealism


wolf359 ( ) posted Sun, 11 September 2005 at 8:43 AM · edited Sat, 16 November 2024 at 9:56 AM

file_290667.jpg

IM testing out the physical sky lighting options in Carrar4 Pro with the transposer import feature No lights in the scene just global illumination. I know the skin needs some specualars but im still learning the subtlties of carrara's Shader system. Once i get it down i can start fooling my NON CG literate friends with intentionally grainy blurry "secret" photos of my CG clone with famous Celebrity women LOL!!!



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wolf359 ( ) posted Sun, 11 September 2005 at 8:57 AM

file_290668.jpg

Here is another shot with comparison photo upper left.



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estherau ( ) posted Sun, 11 September 2005 at 9:43 AM

OMG - pretty damn close! Wow! And the lighting is pretty amazing too. Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


fls13 ( ) posted Sun, 11 September 2005 at 10:15 AM

Man, if you could improve the facial hair a little bit, it would be totally photoreal. Great work!


xantor ( ) posted Sun, 11 September 2005 at 10:15 AM

In the small photo, the beard and moustache are not connected like the carrara picture.


wolf359 ( ) posted Sun, 11 September 2005 at 10:19 AM

its an Older photo of me from last year im sporting the full "goatee" these days



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LiquidRust ( ) posted Sun, 11 September 2005 at 11:03 AM

Woah! You're a big guy! lol. That image oozes potential. Keep working on it! I'd love to see how it comes out. It's mind blowing just so far. :D Donna


maxxxmodelz ( ) posted Sun, 11 September 2005 at 11:17 AM

I've said it before, but every time I see it, I have to say... great morphing! Awesome likeness!! One of the best reproductions of a real person's face I've seen done with Poser. Great work, wolf! Yeah, if you can add more specularity/reflectance (hopefully Carrara can do blinn highlights), then you're all set! Might wanna run a cloth simulation on that shirt too... just for added realism..


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


mateo_sancarlos ( ) posted Sun, 11 September 2005 at 1:27 PM

It's good, but I would suggest trying to shift the GI source slightly to the blue end. The skin tones are warm, which is good, but in that environment I think they would usually be bluer (less warm).


xantor ( ) posted Sun, 11 September 2005 at 3:02 PM

That sounds like an artists idea of how colour works, I would leave it as it is.


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