Mon, Feb 3, 10:52 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 03 12:46 am)



Subject: Dynamic Hair and Hats or other head props


Kalypso ( ) posted Mon, 12 September 2005 at 2:36 AM ยท edited Mon, 03 February 2025 at 10:43 PM
Site Admin

I've only recently started incorporating dynamic hair in my renders and was wondering if there's an easy way to calculate it so as to make it easier to have a hat or other head prop as well. Up to now I just used magnets to pull/scale down the parts of the transmapped hair that would stick out but I'm not sure if the collision detection for dynamic hair would work and how. If not, can I still apply magnets to dynamic hair?


Little_Dragon ( ) posted Mon, 12 September 2005 at 3:46 AM

Yes, dynamic hair is affected by magnets. And I suppose you could try collisions with a hat, but suspect it'll be a trickish affair. I'm not sure how the hair dynamics will respond to compression.



Kalypso ( ) posted Mon, 12 September 2005 at 5:26 AM
Site Admin

Thanks, I'll be trying both and reporting back the results :)


shadownet ( ) posted Mon, 12 September 2005 at 4:39 PM

Magnets have worked for me on dynamic hair. Also - with clothing (not tried it on hair so I do not know if it works) I will often spawn morphs to help partly pose the clothing like I want it prior to going into the Cloth Room. Might work the same with Hair.


danamongden ( ) posted Mon, 12 September 2005 at 7:20 PM

The only time I did dynamic hair with a hat (see "Nice Hat" in gallery), I just made the model bald under the hat but loaded up the hair just above the brim. I think I also once heard a suggestion of doing the hair on the inside of the hat, just above the brim, growing in towards the head. Do collision against the hair and the head (or skullcap) and then lower the hat onto the head during the animation. I've never tried it, but it sounded intriguing.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.