Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2025 Feb 10 2:42 pm)
Visit the Carrara Gallery here.
The method I'm developing utilizes the master projection options in the Vertex Modeler (properties tray). The practicality of a parametric shape on any particular part of the model depends on having good projection coverage for that area. A key ingredient is to use sectored grids as projection templates to guide the painting of opacity masks (textures, too, although for this image I used maps only as masks and blenders). With my paint program open in a small window over Carrara, I can paint, save, and reload in Carrara for progressive improvements. Also employed the DCG slope function to make separations based on the contours of the model. These methods do not rely on uv maps (which are really a pain, even with UVMapper). What would be really great for Carrara 2 is the ability to use any favorite paint program within Carrara by simply clicking on a texture map in a shader tree. A bit more involved than using Maxon's Bodypaint 3d, but a whole lot cheaper. SMcQ
ok here's A question: How come when I use projection mapping I get inconsistant results...IE when I map on one side it appears to have differnet values than if I map on the oposit side. My guess is that there is a front to every object and thats how it projects. If you dont guess where that front is then you get wierd reflections on your map...how far off base am I? The only way I can texture in Carrara is to model everything with little parts and then just texture each part. I have never been able to use projection/parametric/etc in the way the manual describes. Something is always messed up. Anyone have any good tutorials? When I do the ones in Carrara bible it always works, but anyone can put a texture on the can...its a bit different when I build larger more complex models. Oh well..maybe when amapi becomes available in C2 things will be a bit different. I think a lot of my problems happen b/c I dont model in Carrara.
yes, I remember that article. Thanks for posting the sector map. Can't wait to try it! I was saddened when 3D mag folded. According to the editor, their publisher "determined" that the needs of the readership were best served through other publications. Those rags never gave me the info i wanted, so I just let those (free!) subscriptions lapse.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.