Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 09 3:46 am)
Also have a look at Pozers Little Helper by Staale in the poser freestuff. It's still in beta (Version 6) but worked pretty well when I gave it a shot back in beta 4.
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Consider me insane if you wish, but is your reality any better?
You can do it with a text editor. 1) Save your figure with the morph as a character (cr2) 2) Open the saved cr2 in a text editor 3) Search for your created morph (if is a head morph in actor head) 4) Copy starting from targetgeom until the begining of the next targetgeom 5) create a new file with { version { number 4.01 } actor head { channels { 4) paste here your copied morph and change the targetGeom name targetGeom PBMDC_10 (your must use some empty PBMXXX) NOTE*) you must change your morph tittle to something as above. { name head_morph_xxxx (your morph name) hidden 0 interpStyleLocked 0 indexes xxx numbDeltas xxx deltas { ---- ---- } } 6) Add then } } } 7) Save the file as *.pz2 in the pose library 8) It's done, every time you apply the pose to the a character you new morph is added to the character.
Stupidity also evolves!
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I have a set of custom (ie. non-DAZ) V3 head morphs which I've created. If/when I distribute them, I'd like to do so as an injection morph rather than a morph target which needs a separate OBJ file (if you see what I mean).
I have a couple of sets - ApoJumalia and Kielo - that take this approach. How's it done? Any solutions or links would be appreciated.
Thanks.