Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 6:57 am)
PMD (not PMB) is "Poser Morph Data" file created when "Use external binary morph targets" is checked. All of the morph deltas are stored in a binary format PMD file instead of in a text format in the Poser file (PZ3, etc.). The advantage is that each floating point value in binary format only occupies 4 bytes where as a complicated text value, like 5.09782340987e-10, takes up a byte for each character (17 bytes in the example). The disadvantages are like those mentioned and, of course, makes using the file impossible in earlier Poser versions as well as the need to remember that this auxiliary file now exists (and must be carted around with the Poser file for morphs to continue to work).
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
PMD and what they are used for... "Use External Binary Morph Targets: Checking this box will enable the use of External Binary Morph Targets (EBMTs) when saving new content, or resaving legacy Poser files. Saving legacy figures to the Poser Library with this option enabled will generate new .pmd EBMT files for those figures, thus allowing you to take advantage of morph target sharing, reduced file sizes, and faster processing speeds for your legacy figures."
I must remember to remember what it was I had to remember.
"Use External Binary Morph Targets: Checking this box will enable the use of External Binary Morph Targets (EBMTs) when saving new content, or resaving legacy Poser files. Saving legacy figures to the Poser Library with this option enabled will generate new .pmd EBMT files for those figures, thus allowing you to take advantage of morph target sharing, reduced file sizes, and faster processing speeds for your legacy figures." Yup! But (there's always a "but") of course, you don't want to lose your original files with all thate data, do you. So you save with the option, and keep the original (just in case)... So no disk space saved, just more taken up :-((( OTOH, save everything with the new facility, and be happy:-) (as long as you remember to delete the original stuff).. until something goes wrong. (Me, I'm a pessimist. I prefer editable text files which I might be able to cure, as opposed to compressed files that I have no way of fixing.) Cheers, Diolma
41mgs down to 11 with no compression? Something seems off.
Those binary PMD files are always compressed, even if you have compression disabled on the other Poser filetypes. And morph deltas generally eat up more space than any other element in the CR2, especially for high-resolution figures like DAZ's Unimesh gang.
For comparison purposes, take a look at a blank V3 CR2. Without morphs, it's only a few hundred KB in size.
LD, well, compression is not quite the correct term. The data in the PMD isn't compressed, just the binary equivalent.
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
PMD files have powers beyond just saving HD space. You may find this interesting if you have ever thought the morph injections wer too slow. http://www.nerd3d.com/modules.php?name=Content&pa=showpage&pid=13 Yes, PMDs can get seperated from the related file. I've had it happen. Just hack the CR2 to point to where the PMD really is. (or move the PMD to where ever the file thinks it should be) Also be sure you have the latest service release. Nerd3D
Am I the only one here wondering what a "Japan Girl Blond" looks like? Pictures. For educational purposes so we can see what you saved. Yeah. That's the ticket.... [grin]
Before they made me they broke the mold!
http://home.roadrunner.com/~kflach/
Thanks. I'm glad I asked - she makes my eyes feel good.
Before they made me they broke the mold!
http://home.roadrunner.com/~kflach/
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I opened a old V3 P5 pz3 file which had a bunch of V3 morphs loaded - the file size was 41 mb. And when I saved it in P6 it reduced the filesize to 3 mb! Wow! I imagine it's from P6's ability to save morphs externally. What a space saver! I guess this is also what makes P6 save files so much faster than P5 could.