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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: Filesize 41MB to 3MB O.O


jerr3d ( ) posted Mon, 19 September 2005 at 1:42 PM · edited Thu, 01 August 2024 at 7:03 AM

I opened a old V3 P5 pz3 file which had a bunch of V3 morphs loaded - the file size was 41 mb. And when I saved it in P6 it reduced the filesize to 3 mb! Wow! I imagine it's from P6's ability to save morphs externally. What a space saver! I guess this is also what makes P6 save files so much faster than P5 could.


nickedshield ( ) posted Mon, 19 September 2005 at 1:54 PM

Do you have the compression turned on under P6? That would make a difference.

I must remember to remember what it was I had to remember.


thefixer ( ) posted Mon, 19 September 2005 at 2:05 PM

Don't get too excited too quickly, it could have lost them also!!!!!!

Injustice will be avenged.
Cofiwch Dryweryn.


layingback ( ) posted Mon, 19 September 2005 at 2:06 PM

What about your PMB file?


jerr3d ( ) posted Mon, 19 September 2005 at 2:10 PM

file_291587.jpg

No, it is off.


nickedshield ( ) posted Mon, 19 September 2005 at 3:07 PM

OK, compressio is off but as layingback mentioned, what's your PMB file look like?

I must remember to remember what it was I had to remember.


Ghostofmacbeth ( ) posted Mon, 19 September 2005 at 3:08 PM

The thing is I have never gotten that to work where I could actually open the file again :) I have just had the thng turned off since about day three when all of my files were broken. CR2's come in wrong etc ...



randym77 ( ) posted Mon, 19 September 2005 at 3:12 PM

Yeah, I've disabled those external morphs, too. They worked most of the time for me. But every once in awhile, it would lose the morph settings. They came back when I re-injected them, but it wasn't worth the hassle. Hard drive space is cheap these days.


jerr3d ( ) posted Mon, 19 September 2005 at 3:18 PM

the only morphs i have loaded are onto the head and the body of V3, the file also contains the V3 bikini and a trans map hair not sure what u mean beyond that about pmb ^^


kuroyume0161 ( ) posted Mon, 19 September 2005 at 3:45 PM

PMD (not PMB) is "Poser Morph Data" file created when "Use external binary morph targets" is checked. All of the morph deltas are stored in a binary format PMD file instead of in a text format in the Poser file (PZ3, etc.). The advantage is that each floating point value in binary format only occupies 4 bytes where as a complicated text value, like 5.09782340987e-10, takes up a byte for each character (17 bytes in the example). The disadvantages are like those mentioned and, of course, makes using the file impossible in earlier Poser versions as well as the need to remember that this auxiliary file now exists (and must be carted around with the Poser file for morphs to continue to work).

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


jerr3d ( ) posted Mon, 19 September 2005 at 3:50 PM

o i c

the corresponding pmd file is about 8 mb

now i understand - i always thought that was the render settings file. '_' ;

thanks


nickedshield ( ) posted Mon, 19 September 2005 at 3:51 PM

PMD and what they are used for... "Use External Binary Morph Targets: Checking this box will enable the use of External Binary Morph Targets (EBMTs) when saving new content, or resaving legacy Poser files. Saving legacy figures to the Poser Library with this option enabled will generate new .pmd EBMT files for those figures, thus allowing you to take advantage of morph target sharing, reduced file sizes, and faster processing speeds for your legacy figures."

I must remember to remember what it was I had to remember.


diolma ( ) posted Mon, 19 September 2005 at 5:33 PM

"Use External Binary Morph Targets: Checking this box will enable the use of External Binary Morph Targets (EBMTs) when saving new content, or resaving legacy Poser files. Saving legacy figures to the Poser Library with this option enabled will generate new .pmd EBMT files for those figures, thus allowing you to take advantage of morph target sharing, reduced file sizes, and faster processing speeds for your legacy figures." Yup! But (there's always a "but") of course, you don't want to lose your original files with all thate data, do you. So you save with the option, and keep the original (just in case)... So no disk space saved, just more taken up :-((( OTOH, save everything with the new facility, and be happy:-) (as long as you remember to delete the original stuff).. until something goes wrong. (Me, I'm a pessimist. I prefer editable text files which I might be able to cure, as opposed to compressed files that I have no way of fixing.) Cheers, Diolma



richardson ( ) posted Mon, 19 September 2005 at 5:59 PM

41mgs down to 11 with no compression? Something seems off. Have you reopened "said" file?....shudders. Many threads lately on trashed PZ3s. PMDs, a likely culprit.


jerr3d ( ) posted Mon, 19 September 2005 at 6:11 PM

Ya I worked on two pz3 files today, and they both reopen no problems. Most of my pz3 p5 files are only about 20mb. The first one mentioned is 40 i suppose because of the V3 bikini and some other items in the scene


Little_Dragon ( ) posted Mon, 19 September 2005 at 6:45 PM

41mgs down to 11 with no compression? Something seems off.

Those binary PMD files are always compressed, even if you have compression disabled on the other Poser filetypes. And morph deltas generally eat up more space than any other element in the CR2, especially for high-resolution figures like DAZ's Unimesh gang.

For comparison purposes, take a look at a blank V3 CR2. Without morphs, it's only a few hundred KB in size.



jerr3d ( ) posted Mon, 19 September 2005 at 7:31 PM

file_291588.jpg

the 41 mb files consists of V3, the V3 daz bikini and Kozaburo's Messy Hair

(sorry for the mistake on the 8 vs 13.6 pmd file. I had saved over the originals and looked at another file for the pmd size, then I went back and got original from backup dvd for this post lol)


kuroyume0161 ( ) posted Mon, 19 September 2005 at 9:15 PM

LD, well, compression is not quite the correct term. The data in the PMD isn't compressed, just the binary equivalent.

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


nerd ( ) posted Tue, 20 September 2005 at 12:34 AM
Forum Moderator

PMD files have powers beyond just saving HD space. You may find this interesting if you have ever thought the morph injections wer too slow. http://www.nerd3d.com/modules.php?name=Content&pa=showpage&pid=13 Yes, PMDs can get seperated from the related file. I've had it happen. Just hack the CR2 to point to where the PMD really is. (or move the PMD to where ever the file thinks it should be) Also be sure you have the latest service release. Nerd3D


Bobasaur ( ) posted Tue, 20 September 2005 at 4:44 PM

Am I the only one here wondering what a "Japan Girl Blond" looks like? Pictures. For educational purposes so we can see what you saved. Yeah. That's the ticket.... [grin]

Before they made me they broke the mold!
http://home.roadrunner.com/~kflach/


jerr3d ( ) posted Tue, 20 September 2005 at 8:14 PM

file_291589.jpg

haha Bobasaur, here ya are!


Bobasaur ( ) posted Tue, 20 September 2005 at 10:52 PM

Thanks. I'm glad I asked - she makes my eyes feel good.

Before they made me they broke the mold!
http://home.roadrunner.com/~kflach/


jerr3d ( ) posted Tue, 20 September 2005 at 11:27 PM

lmao ^ ^


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