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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 18 7:53 am)



Subject: Procedural Skin


momodot ( ) posted Mon, 18 April 2005 at 4:45 PM · edited Tue, 11 February 2025 at 6:28 AM

file_222920.jpg

The Realskin Product is too CPU intensive for me with the Fresnal effect etc. Shown above is my attempt at a completly proceduaral skin based on that authors tutorial... there is only a texture employed for the eyes and lashes. Has anyone done this who can provide guidance? How do I get a little of the dark pigment flecks going on? Thank you.



Fugazi1968 ( ) posted Mon, 18 April 2005 at 5:28 PM

file_222921.jpg

hey Momodot :) looking good so far :) I havn't tried it too hard yet but perhaps a color ramp node would help. If you connect a black and white image (or any node that has a black and white output) to the input node, it applies the colors you put into the ramp to the image, so you could get spots going from flesh tone to a darker brown quite naturally. The trick is getting the spots I know :) This is my effor so far :) Not brilliant but you get the idea. For those looking for someone who has been in a fight you could redden up the colors for good scarring I would think. Hope this helps John

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Fugazi1968 ( ) posted Mon, 18 April 2005 at 5:31 PM

ooops the hidden one is a spot node :) both colors set to white then spot size 1 softness 0.3 threshold 0.6 :)

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momodot ( ) posted Mon, 18 April 2005 at 10:35 PM

file_222922.jpg

Another try. Procedural eyes as well. Still can not figure out how to get those tiny occasional pigment spots. Can anyone help.



momodot ( ) posted Mon, 18 April 2005 at 10:58 PM

file_222924.jpg

All procedural. Ugh. I'm not happy. Hasn't anyone tackled this one? How does one use the "skin" shader anyway? How do I get rid of that weird black stuff in the ear and under the chin?



xantor ( ) posted Tue, 19 April 2005 at 1:14 AM

There is something wrong with the left eye on that figure, you shouldn`t be able to see in the eye hole.


face_off ( ) posted Tue, 19 April 2005 at 3:16 AM

momodot - excellent work with just nodes.... A few points... 1) From all the testing I've done, the RSS node network is 5% slower to render at the most. You say it's too CPU intensive - are you able to indicate why this is the case? Perhaps you are using textuemaps > 4096x4096 - which slow rendering down significantly. 2) Check Elysium (the blender forums). Someone did a tute on node based skin (which should be relevant for P5) which looked pretty good. Had veins etc. 3) I put a bit of work into a largely node based shader a while back (minimal texturemaps), but what killed the idea was that uv mapping in figures is not consistent, and there are areas that are expanded, and others that are compressed - so all the node based noise/spots/veins/ etc can twisted and warped buy the uneven uv mapping.

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FreeBass ( ) posted Tue, 19 April 2005 at 6:07 AM

file_222927.jpg

Dunno if this'll help, but I been messin' w/ a similar concept based on various techniques I've seen here & elsewhere, & here's what I came up wit. This is a earlier test before I got to transleucency & other stuff & wrecked it ;-) Only maps are eye, lash/brow trans, & lip bump. BTW: The same mat is used on the body, neck, & head



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FreeBass ( ) posted Tue, 19 April 2005 at 6:12 AM · edited Tue, 19 April 2005 at 6:15 AM

I've never really used the skin shader, but from what I do know, it don' really apply here (if yr wantin' to stick to proceedurals)...you plug a texture into it, & it duz it's own funky kind of magic on it.

Message edited on: 04/19/2005 06:15



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svdl ( ) posted Tue, 19 April 2005 at 6:24 AM

Very interesting work. One of the major advantages of procedural shaders is that they consume far less memory than texture maps. Which translates to the ability to put more models in the scene. Going to follow this one.

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momodot ( ) posted Tue, 19 April 2005 at 8:38 AM

face_off, this does make me even more interested in RealSkin, its been on my MP wish list for a while! I had simply been assuming from my unsuccessful attempts to use your tutorial the the fresnel and incidence ramp components of your system were processor intensive features I that added realism beyond what I need and would slow me down. You make a strong point about UV based distortion, yet some how a procedural only skin with as few node ellements as possible apeals to me conceptually. Thanks for making your script available in the MP and your tutorial on the web. It is wonderfull work! I think I MUST get your P6 Character Realism kit as soon as possible. Still I have this fantasy of texture map free skin. FreeBass, your image is beautiful! I must try it. It is so simple! All I could want for it is those dark pigment specks face_off has... those iris! those are procedural? How on earth did you do them... does it require many node elements? Thanks. And face_off, your work is a huge contribution to the state of the art! Thank you.



FreeBass ( ) posted Tue, 19 April 2005 at 9:30 AM

file_222929.jpg

Specks??? OK...change the Granite node a bit. Ya can plug it into the Cloud Color, too, if ya want a bit more definition. Sorry, the irises are a texmap...but now that ya mention it, I gonna go play ;-) Glad ya liked my mess 8-)



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momodot ( ) posted Tue, 19 April 2005 at 12:13 PM

There was a tutorial on making iris procedurally but I didn't pay attention to it at the time... it used clouds, noise and some other node. Now that I want it I can't find it :(



Spanki ( ) posted Tue, 19 April 2005 at 1:34 PM

...just following along for now ;).

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tastiger ( ) posted Tue, 20 September 2005 at 11:04 PM

file_222932.jpg

Thought I would play with this some more - only maps in this are trans for brows and lashes and a bump on the lips.

Issues so far - I think the skin is a bit grainy and those splotches of dark on the lips...

Suggestions on where to make changes?

Also anyone got any tips for procedural eyes?

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tastiger ( ) posted Tue, 20 September 2005 at 11:06 PM

file_222934.jpg

Here are the settings for the skin

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tastiger ( ) posted Tue, 20 September 2005 at 11:16 PM

file_222935.jpg

...and the lips

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xantor ( ) posted Tue, 20 September 2005 at 11:35 PM

Tastiger that lip effect is too strong, it looks like a mistake in the mesh.


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