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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 18 7:53 am)
Fugazi (without the aid of a safety net)
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ooops the hidden one is a spot node :) both colors set to white then spot size 1 softness 0.3 threshold 0.6 :)
Fugazi (without the aid of a safety net)
https://www.facebook.com/Fugazi3D
momodot - excellent work with just nodes.... A few points... 1) From all the testing I've done, the RSS node network is 5% slower to render at the most. You say it's too CPU intensive - are you able to indicate why this is the case? Perhaps you are using textuemaps > 4096x4096 - which slow rendering down significantly. 2) Check Elysium (the blender forums). Someone did a tute on node based skin (which should be relevant for P5) which looked pretty good. Had veins etc. 3) I put a bit of work into a largely node based shader a while back (minimal texturemaps), but what killed the idea was that uv mapping in figures is not consistent, and there are areas that are expanded, and others that are compressed - so all the node based noise/spots/veins/ etc can twisted and warped buy the uneven uv mapping.
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Very interesting work. One of the major advantages of procedural shaders is that they consume far less memory than texture maps. Which translates to the ability to put more models in the scene. Going to follow this one.
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face_off, this does make me even more interested in RealSkin, its been on my MP wish list for a while! I had simply been assuming from my unsuccessful attempts to use your tutorial the the fresnel and incidence ramp components of your system were processor intensive features I that added realism beyond what I need and would slow me down. You make a strong point about UV based distortion, yet some how a procedural only skin with as few node ellements as possible apeals to me conceptually. Thanks for making your script available in the MP and your tutorial on the web. It is wonderfull work! I think I MUST get your P6 Character Realism kit as soon as possible. Still I have this fantasy of texture map free skin. FreeBass, your image is beautiful! I must try it. It is so simple! All I could want for it is those dark pigment specks face_off has... those iris! those are procedural? How on earth did you do them... does it require many node elements? Thanks. And face_off, your work is a huge contribution to the state of the art! Thank you.
Issues so far - I think the skin is a bit grainy and those splotches of dark on the lips...
Suggestions on where to make changes?
Also anyone got any tips for procedural eyes?
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11th Gen Intel(R) Core(TM) i9-11900K @ 3.50GHz 3.50 GHz
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The Realskin Product is too CPU intensive for me with the Fresnal effect etc. Shown above is my attempt at a completly proceduaral skin based on that authors tutorial... there is only a texture employed for the eyes and lashes. Has anyone done this who can provide guidance? How do I get a little of the dark pigment flecks going on? Thank you.