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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: Help on Texturing (Console) Prop.


Robo2010 ( ) posted Wed, 21 September 2005 at 9:19 AM · edited Sun, 01 December 2024 at 6:09 PM

file_291752.jpg

I made this prop a few weeks ago. And the console texturing seems to be the problem. I thought I had this all down mentally. I guess not. The problem is "Displacement". I keep changing the values, and it doesn't seem to be doing the job at all. Wondering if I am making the displacement map the correct way in PSP8 (Paint Shop Pro 8) at all. Greyscale, then negative. Then transparency maps (What are they?). Maybe they can help. I dunno. I really need help on this.

Image shows the console not doing the job. I want those buttons to be up (Look realistic), and not inwards.

Message edited on: 09/21/2005 09:21


Robo2010 ( ) posted Wed, 21 September 2005 at 9:20 AM

file_291753.jpg

Then here is in the material room. Will like to chat about the other Images later. Where is the "bump" node? Image is just as good?


RawArt ( ) posted Wed, 21 September 2005 at 9:32 AM

For displacement of the buttons, one thing you might want to do is get rid of the gradient on it so the tops of the buttons will be flat and of an equal height away from the console. That should clean up the effect, then you can fine tune from there. You might want to do a render closer to the buttons so we can see clearer what your problem is Rawn


Robo2010 ( ) posted Wed, 21 September 2005 at 10:41 AM

file_291754.jpg

Here is a render of the console. (Top View)


Tyger_purr ( ) posted Wed, 21 September 2005 at 12:22 PM

making your texture greyscale and inverting it is a cheating way to quicky imitate some degree of displacement. unfortunatly any shift in the color will affect the height of the displacement. anything you want flat will have to be a consistant color. for example your button tops should be solid white in the displacement image. I am a bit confused, your material settings do not look like they should produce the images you have posted. you should be getting raised buttons. i wonder if your disconnected nodes are affecting the render. or perhaps your normals reversed?

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Robo2010 ( ) posted Wed, 21 September 2005 at 1:25 PM

K..working on a new displacement map. Will give results. Those other nodes are special. You will see, that some do the job.


las_61 ( ) posted Wed, 21 September 2005 at 5:22 PM

don't know if you checked this or not, but you need to enable "use displacement maps" in you render settings. If it's not checked the displacement map won't render.


Robo2010 ( ) posted Wed, 21 September 2005 at 10:23 PM

file_291756.jpg

Yes, I did make sure of that. Many attempts with the problem made me make sure of that. Thanks.. :-) But, all tonight, worked on a new displacement map. This is my result. Does ok, will play around.


Robo2010 ( ) posted Wed, 21 September 2005 at 10:24 PM

file_291757.jpg

This is my settings in Material Room.


Robo2010 ( ) posted Wed, 21 September 2005 at 10:31 PM

file_291759.jpg

Now, the fun stuff. (Other nods) This is one of the textures I made (Image Map 3).


Robo2010 ( ) posted Wed, 21 September 2005 at 10:35 PM

file_291760.jpg

This is the result. Looks kewl doesn't it? Next post is a whole new problem.


Robo2010 ( ) posted Wed, 21 September 2005 at 10:44 PM

file_291761.jpg

K..Here it goes. In the material Room. With a new nod.."Image Map 4"


Robo2010 ( ) posted Wed, 21 September 2005 at 10:51 PM

file_291762.jpg

Here is the result. The way the groves are inwards, is the way I like it. Going good so far. :-)


Robo2010 ( ) posted Wed, 21 September 2005 at 10:59 PM · edited Wed, 21 September 2005 at 11:03 PM

file_291763.jpg

Now, this is where I am stuck. Prob going to be ridiculed. I am prepared. But I can sure use advice on this one.

Added another nod.."Image Map 5". I would like it to be glass (Tint). Transparent, then I can add another nod to it, which can be a texture map (Digital text/Numbers, grid, images) or video nod which I can make image by image to enlighten the table in a movie maker program I have (I have many).

Where would I put this nod. I put in Tranparency, then 1.000 for a value. I end up with clear spots (where the inward groves are). I would like to appear as tint glass displays. How would I do this?

Message edited on: 09/21/2005 23:03


Robo2010 ( ) posted Thu, 22 September 2005 at 7:45 AM

file_291764.jpg

Ah...wow... Removed (Deleted), Image Map 5, and used Image map 4, as you can see in image what I did. Figured this out from a problem in the past.


Robo2010 ( ) posted Thu, 22 September 2005 at 7:47 AM

file_291765.jpg

And this is the result. Does the job. Now to see if I can add an image map OR video for graphics on it. Looks good.


Robo2010 ( ) posted Thu, 22 September 2005 at 8:53 AM · edited Thu, 22 September 2005 at 8:56 AM

file_291766.jpg

Now, for my last Nod connection I am totally stumped. Image Map 5, for graphics or video. But I am using a graphic image for now. Do I have to remake the image?

Anyone?

Message edited on: 09/22/2005 08:56


xantor ( ) posted Thu, 22 September 2005 at 3:05 PM

Couldn`t you plug in the image 5 map to alternate diffuse?


thixen ( ) posted Thu, 22 September 2005 at 3:24 PM · edited Thu, 22 September 2005 at 3:28 PM

You can use a blending node plugged into the the diffuse node with the Math Function node (or image map 4 node in a different way) plugged into it as a mask. You'd have to play with the settings a little since I don't have poser here to look at I can't really help here.

there is a nice tutorial on Blending nodes in the tutorial section. They use it to apply make up to a figure, but the method works here as well.

Nice shader tree BTW.

Message edited on: 09/22/2005 15:28


Robo2010 ( ) posted Thu, 22 September 2005 at 4:48 PM

file_291767.jpg

----------------------------------------------------------- Couldn`t you plug in the image 5 map to alternate diffuse? ----------------------------------------------------------- Did that earlier, and the result wasn't good. Didn't do the job. ----------------------------------------------------------- You can use a blending node plugged into the the diffuse node with the Math Function node (or image map 4 node in a different way) plugged into it as a mask. You'd have to play with the settings a little since I don't have poser here to look at I can't really help here. there is a nice tutorial on Blending nodes in the tutorial section. They use it to apply make up to a figure, but the method works here as well. Nice shader tree BTW. ----------------------------------------------------------- Ah.."Blender"..never thought of that nod. :-) Tried it, and it does great. Only does great on the "Reflection Color" As you can see on image I also made a "Movie" nod to go with it later.


Robo2010 ( ) posted Thu, 22 September 2005 at 4:50 PM · edited Thu, 22 September 2005 at 4:52 PM

file_291768.jpg

And....here is my result.

I am so happy I finally completed my very first Prop. Will make a new image instead of using the "Google map". That is very easy to do. Also working on fixing glass top (Easy).

I was so excited that I didn't complete the render. I have an addition to go with this prop in the works. :-)

Message edited on: 09/22/2005 16:52


xantor ( ) posted Thu, 22 September 2005 at 6:22 PM

It is very good.


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