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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 10 10:00 pm)



Subject: UV Mapping


UVDan ( ) posted Sat, 24 September 2005 at 11:01 PM
Forum Moderator

Showing the results of splitting verts on engine parts and the back of double deck hangar.

Free men do not ask permission to bear arms!!


mdbruffy ( ) posted Sat, 24 September 2005 at 11:24 PM

file_292055.jpg

Looks great! I'm working on the station to go with it- the texture's going to be alot easier with it.



UVDan ( ) posted Sat, 24 September 2005 at 11:25 PM · edited Sat, 24 September 2005 at 11:27 PM
Forum Moderator

Please download and mark up either of these renders showing additional areas that you would like to have hard edges on.

Message edited on: 09/24/2005 23:27

Free men do not ask permission to bear arms!!


UVDan ( ) posted Sat, 24 September 2005 at 11:29 PM
Forum Moderator

Are you modeling these in Poser? How are you getting that great looking nebulosity in the background?

Free men do not ask permission to bear arms!!


mdbruffy ( ) posted Sat, 24 September 2005 at 11:34 PM

file_292057.jpg

No need to mark 'em. Those areas DO need hard edges. go ahead.also can't tell to well about the upper hull. if the areas I've marked are rounded, give them hard edges too.



mdbruffy ( ) posted Sat, 24 September 2005 at 11:38 PM

The nebula is a stock picture from my files loaded as a background image. The station- and the crusier- are both built from primatives that I've stock piled over the past year. all done in Poser 6.



UVDan ( ) posted Sat, 24 September 2005 at 11:39 PM
Forum Moderator

Will do.

Free men do not ask permission to bear arms!!


mdbruffy ( ) posted Sat, 24 September 2005 at 11:39 PM

It's 12:38 in the am here in Charleston. I will see you guys in the morning.



UVDan ( ) posted Sat, 24 September 2005 at 11:41 PM
Forum Moderator

Have you looked at any of the free modeling apps like Amapi and Wings3D?

Free men do not ask permission to bear arms!!


mdbruffy ( ) posted Sun, 25 September 2005 at 5:54 AM

Just took a look at Amapi's website. The only thing free there is their demo- the program's almost two hundred dollars. I downloaded Wings when I was looking for a UV Mapping program. Haven't had a chance to really dig into it yet otherwise.



geep ( ) posted Sun, 25 September 2005 at 8:00 AM

Attached Link: http://www.renderosity.com/messages.ez?ForumID=12356&Form.ShowMessage=1843595

file_292058.jpg

Hey md. You might want to check this one out and see how easy it is. cheers, dr geep ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



mdbruffy ( ) posted Sun, 25 September 2005 at 1:51 PM

Geep- is there a file on this, or do I have to save it pic by pic?



geep ( ) posted Sun, 25 September 2005 at 2:16 PM · edited Sun, 25 September 2005 at 2:19 PM

Hi md,

You can d/l a .pdf version that is hosted (1.6MB) HERE @ Ebonshire. courtesty of Crescent.

Thanks Crescent. ;=]
It's the last one in the "Advanced Poser Primers" section.
cheers,
dr geep
;=] Edited to remove all: None, Nudity, Violence, Both, TOS violations, cuss words, dirty jokes (by NaySayGuy), and TOP SECRET information.

Message edited on: 09/25/2005 14:19

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



mdbruffy ( ) posted Sun, 25 September 2005 at 2:30 PM

Geep- got it. thanks.



geep ( ) posted Sun, 25 September 2005 at 2:38 PM

md- Your're welcome. View it in good health. ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



mdbruffy ( ) posted Sun, 25 September 2005 at 8:46 PM

file_292059.jpg

This is how the textures for the station look so far. Now it just needs a more metalic look. right now, it's too soft looking- more like cloth than metal.



UVDan ( ) posted Sun, 25 September 2005 at 10:09 PM
Forum Moderator

Looks nice, but will be improved with a bump map, or a displacement map for greebles. I am still working on the spaceship.

Free men do not ask permission to bear arms!!


geep ( ) posted Sun, 25 September 2005 at 10:10 PM

Hey md,

Lookin' good !

Need more shine? ... Just try a little bit of NaySayGuy's Metal Polish.
(that's what he uses on his shoes - that's why they don't last very long)

;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



mdbruffy ( ) posted Sun, 25 September 2005 at 10:12 PM

what's greebles?



geep ( ) posted Sun, 25 September 2005 at 10:19 PM

Greebles are gray marbl... no, wait a minute that's grarbles. Sorry 'bout that. ............... ;=[

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



UVDan ( ) posted Sun, 25 September 2005 at 10:31 PM
Forum Moderator

Greebles are the little bits that stick out from the main surface on space ships. They represent the cabling, sensors, hatches and and misc. equipment. Google greebles and you should get lots of info. Some folks also call them nurnies.

Free men do not ask permission to bear arms!!


mdbruffy ( ) posted Sun, 25 September 2005 at 10:40 PM

OO-kay. Where do they get these names???



geep ( ) posted Sun, 25 September 2005 at 11:29 PM

Um, I think they just put different letters together ... or ... wait a minute ... maybe they get 'em from NaySayGuy.

What d'ya think?

;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



mdbruffy ( ) posted Sun, 25 September 2005 at 11:34 PM

Okay, I had a long reply typed in here and would you beleive I hit the wrong button??!! I'll try this again. We're talking detailing. That, I understand. But I designed the ships and stations so as to avoid the pipe and conduit look- that's been done to almost every sci-fi ship from Star Trek to Star Wars and beyond. The idea- technology wise- for the society these stories are about, is that the technical stuff is hidden- in the walls, the bulkheads, floor and so on, until needed. Then service pannels or deck plates are removed for access. IN terms of the ship and station, I'm looking more toward simple hull plating- with an occational airlock hatch in the case of the station. This also means I need to decide how much detail to do. How much would be seen at a distance that allows the entire station to be seen? Are we talking an occational plate here and there or every plate on the station? It needs a more metalic look- does that mean chrome? I don't think so, but definate something with a little more shine to it. The novel was published some years ago. I'm hoping to have the comic book adaption done sometime in the early part of next year. The first two chapters and all the line art is already done. These models will be used for the exterior space scenes along with real textures for carpets and walls and such whenever I can scan them in. The comic is changing and evolving visually almost daily- it's going to be intresting to see how it ends up. I know, I'm going on and on. Time to cut it off for the night. See ya tomarrow.



UVDan ( ) posted Sun, 25 September 2005 at 11:46 PM
Forum Moderator

That makes sense.

Free men do not ask permission to bear arms!!


mdbruffy ( ) posted Mon, 26 September 2005 at 8:00 AM

file_292060.jpg

Just an update on the station. You'll notice that I've lightened the color and I've started adding the hull plating- got to go alittle darker on those.



mdbruffy ( ) posted Mon, 26 September 2005 at 5:21 PM

file_292061.jpg

99.9 percent fnished I think. I may lighten the main body color.



UVDan ( ) posted Mon, 26 September 2005 at 5:33 PM
Forum Moderator

Looks good, but maybe some windows would be in order?

Free men do not ask permission to bear arms!!


mdbruffy ( ) posted Mon, 26 September 2005 at 5:56 PM

The white areas ARE windows. I know, they need to be made clearer-not sure how though. In a close-up view of the station- say looking in , it would be a different matter. But at this kind of distance, I'm not sure how to give them the look of lit windows. It's a problem I'll have with the crusier too.



UVDan ( ) posted Mon, 26 September 2005 at 7:36 PM
Forum Moderator

When you paint your maps you can make a transparency map so that the rectangular portions are transparent like a window, then you can put a light inside. Poser 6 may have other options that I am not aware of. I have encountered a problem with UV Mapper Pro and am awaiting technical support, so the mapping of the Cruiser will be delayed slightly.

Free men do not ask permission to bear arms!!


mdbruffy ( ) posted Mon, 26 September 2005 at 7:57 PM

sometimes I can be a real idiot- no commons from the peanut gallery please! It never dawned on me that a primative was like an empty box- even though the UV maps always made it look that way. For some reason, I always thought they considered solid. I may not get to it tonight, but I am definately going to look into that. THANK YOU!



geep ( ) posted Mon, 26 September 2005 at 10:53 PM

file_292062.jpg

Hi md, Guess who? ... ;=] cheers, dr geep ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



UVDan ( ) posted Mon, 26 September 2005 at 11:04 PM
Forum Moderator

You,re welcome mdbruffy. geep that is an interesting demo. I love the notebook look.

Free men do not ask permission to bear arms!!


geep ( ) posted Mon, 26 September 2005 at 11:30 PM

Thanks Dan. ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



mdbruffy ( ) posted Tue, 27 September 2005 at 5:45 AM

Thanks geep. That makes things alot clearer- no pun intended!



geep ( ) posted Tue, 27 September 2005 at 6:18 AM

;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



mdbruffy ( ) posted Tue, 27 September 2005 at 7:49 AM

file_292063.jpg

okay, here's the situation: The transmaps are set at 100%- meaning, to my understanding, the viewports are totally transparent. I have a spotlight inside the station pointed out in the direction of the arrow. It's intensity is also at 100%. The light controls say there is no light inside- that it's outside the station shinning at it. And finally, the finished render shows no lit viewports. What's wrong with this picture?



geep ( ) posted Tue, 27 September 2005 at 8:14 AM

Attached Link: http://www.renderosity.com/messages.ez?ForumID=12356&Form.ShowMessage=2063281

file_292064.jpg

Hi md, Poser's Lights can be very tricky, especially the spotlights. Rather than try to analyze what you have, may I suggest that you take a look at the tutorials shown here to help you understand how to control your lighting. cheers, dr geep ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Tue, 27 September 2005 at 8:22 AM

file_292065.jpg

Hi md, I think I got that quote correct. ............ ;=] Anyway ... whether the quote is correct or not ... Here is an example of a light shining through a window in Poser. cheers, dr geep ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Tue, 27 September 2005 at 8:26 AM

file_292066.jpg

Hey md, Note the "Origin" of the light source when using a spotlight. cheers, dr geep ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Tue, 27 September 2005 at 8:30 AM

Sorry md, but I keep thinking of something else after I have posted and my religion prevents me from editing my posts after 23 picoseconds, so ... For distant renders only: Consider setting the "Ambient" color for the windows to white (or other color) and they will appear to be lit even without using any other lights. Just a thought. ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



mdbruffy ( ) posted Tue, 27 September 2005 at 8:45 AM

Actually, the ambient bit might work better since the station would rarely be seen close enough for inside lights. I'm going to try that, cause putting lights inside has been driving me crazy- don't say it.



mdbruffy ( ) posted Tue, 27 September 2005 at 8:49 AM

geep, do I need to pull the plug on the transmaps and make new ones for just the windows- adjust the ambient level on those? or is there a way to isolate just the windows on the existing texture maps?



geep ( ) posted Tue, 27 September 2005 at 9:01 AM

Hi md,

Try using the Grouping Tool (in Poser) to:

Make a separate group for the window(s). (whether it be a polygon or polygons)

Then "Assign Material" to that group.

Now you can control that group's (that is, the window's) color, ambient color, transparency, etc. separately without the need for any transparency maps..

cheers,
dr geep
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



mdbruffy ( ) posted Tue, 27 September 2005 at 9:20 AM

Doc- the windows only exist on the texture maps.Maybe I'm misunderstanding. They're not a physical presence like the station itself- there's no material to group. Unless you're saying you can group a texture- but you have to have the texture visable to do that and the grouping tool turns everything black.



geep ( ) posted Tue, 27 September 2005 at 10:00 AM

md- Are you saying that the windows are just holes in the space station object? If so, you can add a window and put it inside the hole. Then you'll have a "physical presence" to which you can apply materials, transparency, etc., like the "glass" in Post #90. ;=?

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



mdbruffy ( ) posted Tue, 27 September 2005 at 10:11 AM

file_292067.jpg

The windows exist only as a color on the texture map. Take away the texture map, the station is still there, but there are no windows.



mdbruffy ( ) posted Tue, 27 September 2005 at 11:55 AM

Doc- think I've got it figured. I'll post a pic later. got a job interview to go to.



geep ( ) posted Tue, 27 September 2005 at 12:26 PM

file_292068.jpg

md- Ouch! ..... *"Ya might needs ta makes sum winders!"* NaySayGuy said to tell you that. When you try to do a model and the details of the model are manifest strictly using the texture map, the ability to change anything is severly limited. Here is example of (almost) everything being done in the texture map and very little implemented in the actual object. There is no (easy) way to make any of the windows in this alley either lit or transparent. cheers, (?) dr geep ;=] P.S. Good luck on your interview. ... ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



thixen ( ) posted Tue, 27 September 2005 at 12:52 PM

could you try to use a probe light to 'light' up those suckers. I don't have poser here to try it but I think if you plug a probe light into the alt diffuse and then make another map that would be all black except for the windows and plug that into the problight node (somewhere) that should give you some enlightment? I don't know like I said I can't try it here, perhaps when I get home if you dont have it figured out by then. ohh BTW using the default probelight settings will give it a weird red-blue-purplish look I think so you'd have to mess around with the settings to get the color right. I ususally turn them up to white and then color them though the other settings.


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