Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 6:57 am)
Cool. Thanks, Stewer. Any idea if it would be difficult to make a similar script for the upcoming version of Silo? I'm not a programmer, so forgive me if I'm way off base. Silo's displacement painting looks pretty snazzy, but I'm wondering if it'll be necessary to 'convert to polys' or something in order to make use of it in Poser.
:)..many thank's Stewer, I see you got the negative values in there too...I was scratching my head wondering why 0.5 was doing nothing for me yesterday,lol. Cheers! Stefan
BastBlack,.the ZBrush exporter hasn't been released for Mac users yet.it's supposed to be a couple days away
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Attached Link: http://www.stewreo.de/poser/scripts/loadZBrushDisp.py
While waiting for Xcode to compile, I wrote a little Wacro script to import and set up displacement maps created by the new [ZBrush exporter plugin](http://206.145.80.239/zbc/showthread.php?t=029084). Maps exported as D88 (16 bit displacement encoded in a color image) can now be used in Poser 6 with full 16bit precision without having to hand-wire a single material room node.Thanks go to Stefan Morell for providing sample images (I don't own ZBrush, donations are welcome).
Message edited on: 09/26/2005 15:20