Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 26 2:05 pm)
Yeak, for some reason Glamorous Jessi (and Stock Jessi) do so a lot of visable seams in preview mode. I don't know why, must have something to do with how the mapping is laid out. They do go away when you render, though. Incidently, I am working on an SR-1 upgrade for GJ, I found a couple little things, it will be free, of course.
I believe the appearance of seams is because the textures stop at the edge of the figure's template. (I don't have a Jessi seam template to compare, but it looks as if they do.) What happens I think, is that in preview mode the texture is scaled down drastically, and probably crudely as this is "only" preview. E.g. a sample of pixels is presumably taken and averaged down to 1 pixel. (Which would explain why larger texture maps seem more blurry in preview than smaller ones.) And at the very edges of the template non-image pixels are incorrectly sucked into the averaging process and thus the image, leading to a coloration error - typically a lighter banding. This would also explain why "hi-res" textures seem to exhibit worse seams, more scaling down would - if the theory holds - mean more off-image pixels sucked into the preview at the edges. This theory could be tested by changing the color of the unused portion of the map to black to see if the seams go dark. It's often said that good textures should not wash across the entire map, but I think there is something to say for careful overlap of the template edges. For best results they should be part of the image from the other side of the seam.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.